SKPhysicsWorld.AddJoint(SKPhysicsJoint) Method
Definition
Important
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Adds a T:SpriteKit.SKPhysicsJoint to the physics simulation.
[Foundation.Export("addJoint:")]
public virtual void AddJoint (SpriteKit.SKPhysicsJoint joint);
abstract member AddJoint : SpriteKit.SKPhysicsJoint -> unit
override this.AddJoint : SpriteKit.SKPhysicsJoint -> unit
Parameters
- joint
- SKPhysicsJoint
The SKPhysicsJoint to be added.
- Attributes
Remarks
The SKNodes whose PhysicsBodys are associated with the joint
must be added to the SKScene before calling this method, or a segfault will result. The following example demonstrates the necessary order:
var joint = SKPhysicsJointFixed.Create(node1.PhysicsBody, node1.PhysicsBody, node1.Position);
//mySkScene.PhysicsWorld.AddJoint(joint); //NO. This will segfault if node1 or node2 not in mySkScene
mySkScene.AddChild(node1);
mySkScene.AddChild(node2);
mySkScene.PhysicsWorld.AddJoint(joint); //This works