FlagsAttribute Konstruktor
Definicja
Ważne
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Inicjuje nowe wystąpienie klasy FlagsAttribute.
public:
FlagsAttribute();
public FlagsAttribute ();
Public Sub New ()
Przykłady
W poniższym przykładzie zdefiniowano PhoneService
wyliczenie reprezentujące formy komunikacji dostarczonej przez firmę telefoniczną. Inicjuje trzy zmienne reprezentujące usługę dostarczoną do trzech różnych gospodarstw domowych, a następnie wskazuje, które gospodarstwa domowe nie mają usługi, które gospodarstwa domowe mają tylko usługę telefonii komórkowej, a które gospodarstwa domowe mają zarówno telefon komórkowy, jak i usługę linii lądowej. Na koniec niejawnie wywołuje metodę Enum.ToString(String) w celu wyświetlenia typów usług udostępnianych każdemu gospodarstwu domowemu.
using namespace System;
[Flags]
enum class PhoneService
{
None = 0,
LandLine = 1,
Cell = 2,
Fax = 4,
Internet = 8,
Other = 16
};
void main()
{
// Define three variables representing the types of phone service
// in three households.
PhoneService household1 = PhoneService::LandLine | PhoneService::Cell |
PhoneService::Internet;
PhoneService household2 = PhoneService::None;
PhoneService household3 = PhoneService::Cell | PhoneService::Internet;
// Store the variables in an array for ease of access.
array<PhoneService>^ households = { household1, household2, household3 };
// Which households have no service?
for (int ctr = 0; ctr < households->Length; ctr++)
Console::WriteLine("Household {0} has phone service: {1}",
ctr + 1,
households[ctr] == PhoneService::None ?
"No" : "Yes");
Console::WriteLine();
// Which households have cell phone service?
for (int ctr = 0; ctr < households->Length; ctr++)
Console::WriteLine("Household {0} has cell phone service: {1}",
ctr + 1,
(households[ctr] & PhoneService::Cell) == PhoneService::Cell ?
"Yes" : "No");
Console::WriteLine();
// Which households have cell phones and land lines?
PhoneService cellAndLand = PhoneService::Cell | PhoneService::LandLine;
for (int ctr = 0; ctr < households->Length; ctr++)
Console::WriteLine("Household {0} has cell and land line service: {1}",
ctr + 1,
(households[ctr] & cellAndLand) == cellAndLand ?
"Yes" : "No");
Console::WriteLine();
// List all types of service of each household?//
for (int ctr = 0; ctr < households->Length; ctr++)
Console::WriteLine("Household {0} has: {1:G}",
ctr + 1, households[ctr]);
Console::WriteLine();
}
// The example displays the following output:
// Household 1 has phone service: Yes
// Household 2 has phone service: No
// Household 3 has phone service: Yes
//
// Household 1 has cell phone service: Yes
// Household 2 has cell phone service: No
// Household 3 has cell phone service: Yes
//
// Household 1 has cell and land line service: Yes
// Household 2 has cell and land line service: No
// Household 3 has cell and land line service: No
//
// Household 1 has: LandLine, Cell, Internet
// Household 2 has: None
// Household 3 has: Cell, Internet
using System;
[Flags]
public enum PhoneService
{
None = 0,
LandLine = 1,
Cell = 2,
Fax = 4,
Internet = 8,
Other = 16
}
public class Example
{
public static void Main()
{
// Define three variables representing the types of phone service
// in three households.
var household1 = PhoneService.LandLine | PhoneService.Cell |
PhoneService.Internet;
var household2 = PhoneService.None;
var household3 = PhoneService.Cell | PhoneService.Internet;
// Store the variables in an array for ease of access.
PhoneService[] households = { household1, household2, household3 };
// Which households have no service?
for (int ctr = 0; ctr < households.Length; ctr++)
Console.WriteLine("Household {0} has phone service: {1}",
ctr + 1,
households[ctr] == PhoneService.None ?
"No" : "Yes");
Console.WriteLine();
// Which households have cell phone service?
for (int ctr = 0; ctr < households.Length; ctr++)
Console.WriteLine("Household {0} has cell phone service: {1}",
ctr + 1,
(households[ctr] & PhoneService.Cell) == PhoneService.Cell ?
"Yes" : "No");
Console.WriteLine();
// Which households have cell phones and land lines?
var cellAndLand = PhoneService.Cell | PhoneService.LandLine;
for (int ctr = 0; ctr < households.Length; ctr++)
Console.WriteLine("Household {0} has cell and land line service: {1}",
ctr + 1,
(households[ctr] & cellAndLand) == cellAndLand ?
"Yes" : "No");
Console.WriteLine();
// List all types of service of each household?//
for (int ctr = 0; ctr < households.Length; ctr++)
Console.WriteLine("Household {0} has: {1:G}",
ctr + 1, households[ctr]);
Console.WriteLine();
}
}
// The example displays the following output:
// Household 1 has phone service: Yes
// Household 2 has phone service: No
// Household 3 has phone service: Yes
//
// Household 1 has cell phone service: Yes
// Household 2 has cell phone service: No
// Household 3 has cell phone service: Yes
//
// Household 1 has cell and land line service: Yes
// Household 2 has cell and land line service: No
// Household 3 has cell and land line service: No
//
// Household 1 has: LandLine, Cell, Internet
// Household 2 has: None
// Household 3 has: Cell, Internet
open System
[<Flags>]
type PhoneService =
| None = 0
| LandLine = 1
| Cell = 2
| Fax = 4
| Internet = 8
| Other = 16
// Define three variables representing the types of phone service
// in three households.
let household1 =
PhoneService.LandLine ||| PhoneService.Cell ||| PhoneService.Internet
let household2 =
PhoneService.None
let household3 =
PhoneService.Cell ||| PhoneService.Internet
// Store the variables in a list for ease of access.
let households =
[ household1; household2; household3 ]
// Which households have no service?
for i = 0 to households.Length - 1 do
printfn $"""Household {i + 1} has phone service: {if households[i] = PhoneService.None then "No" else "Yes"}"""
printfn ""
// Which households have cell phone service?
for i = 0 to households.Length - 1 do
printfn $"""Household {i + 1} has cell phone service: {if households[i] &&& PhoneService.Cell = PhoneService.Cell then "Yes" else "No"}"""
printfn ""
// Which households have cell phones and land lines?
let cellAndLand =
PhoneService.Cell ||| PhoneService.LandLine
for i = 0 to households.Length - 1 do
printfn $"""Household {i + 1} has cell and land line service: {if households[i] &&& cellAndLand = cellAndLand then "Yes" else "No"}"""
printfn ""
// List all types of service of each household?//
for i = 0 to households.Length - 1 do
printfn $"Household {i + 1} has: {households[i]:G}"
// The example displays the following output:
// Household 1 has phone service: Yes
// Household 2 has phone service: No
// Household 3 has phone service: Yes
//
// Household 1 has cell phone service: Yes
// Household 2 has cell phone service: No
// Household 3 has cell phone service: Yes
//
// Household 1 has cell and land line service: Yes
// Household 2 has cell and land line service: No
// Household 3 has cell and land line service: No
//
// Household 1 has: LandLine, Cell, Internet
// Household 2 has: None
// Household 3 has: Cell, Internet
<Flags()>
Public Enum PhoneService As Integer
None = 0
LandLine = 1
Cell = 2
Fax = 4
Internet = 8
Other = 16
End Enum
Module Example
Public Sub Main()
' Define three variables representing the types of phone service
' in three households.
Dim household1 As PhoneService = PhoneService.LandLine Or
PhoneService.Cell Or
PhoneService.Internet
Dim household2 As PhoneService = PhoneService.None
Dim household3 As PhoneService = PhoneService.Cell Or
PhoneService.Internet
' Store the variables in an array for ease of access.
Dim households() As PhoneService = { household1, household2,
household3 }
' Which households have no service?
For ctr As Integer = 0 To households.Length - 1
Console.WriteLine("Household {0} has phone service: {1}",
ctr + 1,
If(households(ctr) = PhoneService.None,
"No", "Yes"))
Next
Console.WriteLine()
' Which households have cell phone service?
For ctr As Integer = 0 To households.Length - 1
Console.WriteLine("Household {0} has cell phone service: {1}",
ctr + 1,
If((households(ctr) And PhoneService.Cell) = PhoneService.Cell,
"Yes", "No"))
Next
Console.WriteLine()
' Which households have cell phones and land lines?
Dim cellAndLand As PhoneService = PhoneService.Cell Or PhoneService.LandLine
For ctr As Integer = 0 To households.Length - 1
Console.WriteLine("Household {0} has cell and land line service: {1}",
ctr + 1,
If((households(ctr) And cellAndLand) = cellAndLand,
"Yes", "No"))
Next
Console.WriteLine()
' List all types of service of each household?'
For ctr As Integer = 0 To households.Length - 1
Console.WriteLine("Household {0} has: {1:G}",
ctr + 1, households(ctr))
Next
Console.WriteLine()
End Sub
End Module
' The example displays the following output:
' Household 1 has phone service: Yes
' Household 2 has phone service: No
' Household 3 has phone service: Yes
'
' Household 1 has cell phone service: Yes
' Household 2 has cell phone service: No
' Household 3 has cell phone service: Yes
'
' Household 1 has cell and land line service: Yes
' Household 2 has cell and land line service: No
' Household 3 has cell and land line service: No
'
' Household 1 has: LandLine, Cell, Internet
' Household 2 has: None
' Household 3 has: Cell, Internet
Poniższy przykład ilustruje użycie atrybutu FlagsAttribute
i pokazuje wpływ na ToString metodę użycia FlagsAttribute
w Enum deklaracji.
using namespace System;
// Define an Enum without FlagsAttribute.
public enum class SingleHue : short
{
None = 0,
Black = 1,
Red = 2,
Green = 4,
Blue = 8
};
// Define an Enum with FlagsAttribute.
[Flags]
enum class MultiHue : short
{
None = 0,
Black = 1,
Red = 2,
Green = 4,
Blue = 8
};
int main()
{
// Display all possible combinations of values.
Console::WriteLine(
"All possible combinations of values without FlagsAttribute:");
for (int val = 0; val <= 16; val++)
Console::WriteLine("{0,3} - {1:G}", val, (SingleHue)val);
Console::WriteLine(
"\nAll possible combinations of values with FlagsAttribute:");
// Display all combinations of values, and invalid values.
for (int val = 0; val <= 16; val++ )
Console::WriteLine("{0,3} - {1:G}", val, (MultiHue)val);
}
// The example displays the following output:
// All possible combinations of values without FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - 3
// 4 - Green
// 5 - 5
// 6 - 6
// 7 - 7
// 8 - Blue
// 9 - 9
// 10 - 10
// 11 - 11
// 12 - 12
// 13 - 13
// 14 - 14
// 15 - 15
// 16 - 16
//
// All possible combinations of values with FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - Black, Red
// 4 - Green
// 5 - Black, Green
// 6 - Red, Green
// 7 - Black, Red, Green
// 8 - Blue
// 9 - Black, Blue
// 10 - Red, Blue
// 11 - Black, Red, Blue
// 12 - Green, Blue
// 13 - Black, Green, Blue
// 14 - Red, Green, Blue
// 15 - Black, Red, Green, Blue
// 16 - 16
using System;
class Example
{
// Define an Enum without FlagsAttribute.
enum SingleHue : short
{
None = 0,
Black = 1,
Red = 2,
Green = 4,
Blue = 8
};
// Define an Enum with FlagsAttribute.
[Flags]
enum MultiHue : short
{
None = 0,
Black = 1,
Red = 2,
Green = 4,
Blue = 8
};
static void Main( )
{
// Display all possible combinations of values.
Console.WriteLine(
"All possible combinations of values without FlagsAttribute:");
for(int val = 0; val <= 16; val++ )
Console.WriteLine( "{0,3} - {1:G}", val, (SingleHue)val);
// Display all combinations of values, and invalid values.
Console.WriteLine(
"\nAll possible combinations of values with FlagsAttribute:");
for( int val = 0; val <= 16; val++ )
Console.WriteLine( "{0,3} - {1:G}", val, (MultiHue)val);
}
}
// The example displays the following output:
// All possible combinations of values without FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - 3
// 4 - Green
// 5 - 5
// 6 - 6
// 7 - 7
// 8 - Blue
// 9 - 9
// 10 - 10
// 11 - 11
// 12 - 12
// 13 - 13
// 14 - 14
// 15 - 15
// 16 - 16
//
// All possible combinations of values with FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - Black, Red
// 4 - Green
// 5 - Black, Green
// 6 - Red, Green
// 7 - Black, Red, Green
// 8 - Blue
// 9 - Black, Blue
// 10 - Red, Blue
// 11 - Black, Red, Blue
// 12 - Green, Blue
// 13 - Black, Green, Blue
// 14 - Red, Green, Blue
// 15 - Black, Red, Green, Blue
// 16 - 16
open System
// Define an Enum without FlagsAttribute.
type SingleHue =
| None = 0
| Black = 1
| Red = 2
| Green = 4
| Blue = 8
// Define an Enum with FlagsAttribute.
[<Flags>]
type MultiHue =
| None = 0
| Black = 1
| Red = 2
| Green = 4
| Blue = 8
// Display all possible combinations of values.
printfn "All possible combinations of values without FlagsAttribute:"
for i = 0 to 16 do
printfn $"{i,3} - {enum<SingleHue> i:G}"
// Display all combinations of values, and invalid values.
printfn "\nAll possible combinations of values with FlagsAttribute:"
for i = 0 to 16 do
printfn $"{i,3} - {enum<MultiHue> i:G}"
// The example displays the following output:
// All possible combinations of values without FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - 3
// 4 - Green
// 5 - 5
// 6 - 6
// 7 - 7
// 8 - Blue
// 9 - 9
// 10 - 10
// 11 - 11
// 12 - 12
// 13 - 13
// 14 - 14
// 15 - 15
// 16 - 16
//
// All possible combinations of values with FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - Black, Red
// 4 - Green
// 5 - Black, Green
// 6 - Red, Green
// 7 - Black, Red, Green
// 8 - Blue
// 9 - Black, Blue
// 10 - Red, Blue
// 11 - Black, Red, Blue
// 12 - Green, Blue
// 13 - Black, Green, Blue
// 14 - Red, Green, Blue
// 15 - Black, Red, Green, Blue
// 16 - 16
Module Example
' Define an Enum without FlagsAttribute.
Enum SingleHue As Short
None = 0
Black = 1
Red = 2
Green = 4
Blue = 8
End Enum
' Define an Enum with FlagsAttribute.
<Flags()>
Enum MultiHue As Short
None = 0
Black = 1
Red = 2
Green = 4
Blue = 8
End Enum
Sub Main()
' Display all possible combinations of values.
Console.WriteLine(
"All possible combinations of values without FlagsAttribute:")
For val As Integer = 0 To 16
Console.WriteLine("{0,3} - {1:G}", val, CType(val, SingleHue))
Next
Console.WriteLine()
' Display all combinations of values, and invalid values.
Console.WriteLine(
"All possible combinations of values with FlagsAttribute:")
For val As Integer = 0 To 16
Console.WriteLine( "{0,3} - {1:G}", val, CType(val, MultiHue))
Next
End Sub
End Module
' The example displays the following output:
' All possible combinations of values without FlagsAttribute:
' 0 - None
' 1 - Black
' 2 - Red
' 3 - 3
' 4 - Green
' 5 - 5
' 6 - 6
' 7 - 7
' 8 - Blue
' 9 - 9
' 10 - 10
' 11 - 11
' 12 - 12
' 13 - 13
' 14 - 14
' 15 - 15
' 16 - 16
'
' All possible combinations of values with FlagsAttribute:
' 0 - None
' 1 - Black
' 2 - Red
' 3 - Black, Red
' 4 - Green
' 5 - Black, Green
' 6 - Red, Green
' 7 - Black, Red, Green
' 8 - Blue
' 9 - Black, Blue
' 10 - Red, Blue
' 11 - Black, Red, Blue
' 12 - Green, Blue
' 13 - Black, Green, Blue
' 14 - Red, Green, Blue
' 15 - Black, Red, Green, Blue
' 16 - 16