IPGlobalProperties.GetIcmpV6Statistics Metoda
Definicja
Ważne
Niektóre informacje odnoszą się do produktu w wersji wstępnej, który może zostać znacząco zmodyfikowany przed wydaniem. Firma Microsoft nie udziela żadnych gwarancji, jawnych lub domniemanych, w odniesieniu do informacji podanych w tym miejscu.
Udostępnia dane statystyczne protokołu ICMP (Internet Control Message Protocol) w wersji 6 dla komputera lokalnego.
public:
abstract System::Net::NetworkInformation::IcmpV6Statistics ^ GetIcmpV6Statistics();
public abstract System.Net.NetworkInformation.IcmpV6Statistics GetIcmpV6Statistics ();
[System.Runtime.Versioning.UnsupportedOSPlatform("android")]
public abstract System.Net.NetworkInformation.IcmpV6Statistics GetIcmpV6Statistics ();
abstract member GetIcmpV6Statistics : unit -> System.Net.NetworkInformation.IcmpV6Statistics
[<System.Runtime.Versioning.UnsupportedOSPlatform("android")>]
abstract member GetIcmpV6Statistics : unit -> System.Net.NetworkInformation.IcmpV6Statistics
Public MustOverride Function GetIcmpV6Statistics () As IcmpV6Statistics
Zwraca
IcmpV6Statistics Obiekt, który udostępnia statystyki ruchu ICMP w wersji 6 dla komputera lokalnego.
- Atrybuty
Wyjątki
Funkcja GetIcmpStatisticsEx
Win32 nie powiodła się.
System operacyjny komputera lokalnego nie jest systemem Windows XP lub nowszym.
Przykłady
Poniższy przykład przedstawia bieżące statystyki ICMPv6.
void ShowIcmpV6Statistics()
{
IPGlobalProperties ^ properties = IPGlobalProperties::GetIPGlobalProperties();
IcmpV6Statistics ^ stat = properties->GetIcmpV6Statistics();
Console::WriteLine( "ICMP V6 Statistics:" );
Console::WriteLine( " Messages ............................ Sent: {0,-10} Received: {1,-10}", stat->MessagesSent, stat->MessagesReceived );
Console::WriteLine( " Errors .............................. Sent: {0,-10} Received: {1,-10}", stat->ErrorsSent, stat->ErrorsReceived );
Console::WriteLine( " Echo Requests ....................... Sent: {0,-10} Received: {1,-10}", stat->EchoRequestsSent, stat->EchoRequestsReceived );
Console::WriteLine( " Echo Replies ........................ Sent: {0,-10} Received: {1,-10}", stat->EchoRepliesSent, stat->EchoRepliesReceived );
Console::WriteLine( " Destination Unreachables ............ Sent: {0,-10} Received: {1,-10}", stat->DestinationUnreachableMessagesSent, stat->DestinationUnreachableMessagesReceived );
Console::WriteLine( " Parameter Problems .................. Sent: {0,-10} Received: {1,-10}", stat->ParameterProblemsSent, stat->ParameterProblemsReceived );
Console::WriteLine( " Packets Too Big ..................... Sent: {0,-10} Received: {1,-10}", stat->PacketTooBigMessagesSent, stat->PacketTooBigMessagesReceived );
Console::WriteLine( " Redirects ........................... Sent: {0,-10} Received: {1,-10}", stat->RedirectsSent, stat->RedirectsReceived );
Console::WriteLine( " Router Advertisements ............... Sent: {0,-10} Received: {1,-10}", stat->RouterAdvertisementsSent, stat->RouterAdvertisementsReceived );
Console::WriteLine( " Router Solicitations ................ Sent: {0,-10} Received: {1,-10}", stat->RouterSolicitsSent, stat->RouterSolicitsReceived );
Console::WriteLine( " Time Exceeded ....................... Sent: {0,-10} Received: {1,-10}", stat->TimeExceededMessagesSent, stat->TimeExceededMessagesReceived );
Console::WriteLine( " Neighbor Advertisements ............. Sent: {0,-10} Received: {1,-10}", stat->NeighborAdvertisementsSent, stat->NeighborAdvertisementsReceived );
Console::WriteLine( " Neighbor Solicitations .............. Sent: {0,-10} Received: {1,-10}", stat->NeighborSolicitsSent, stat->NeighborSolicitsReceived );
Console::WriteLine( " Membership Queries .................. Sent: {0,-10} Received: {1,-10}", stat->MembershipQueriesSent, stat->MembershipQueriesReceived );
Console::WriteLine( " Membership Reports .................. Sent: {0,-10} Received: {1,-10}", stat->MembershipReportsSent, stat->MembershipReportsReceived );
Console::WriteLine( " Membership Reductions ............... Sent: {0,-10} Received: {1,-10}", stat->MembershipReductionsSent, stat->MembershipReductionsReceived );
Console::WriteLine( "" );
}
public static void ShowIcmpV6Statistics()
{
IPGlobalProperties properties = IPGlobalProperties.GetIPGlobalProperties();
IcmpV6Statistics stat = properties.GetIcmpV6Statistics();
Console.WriteLine("ICMP V6 Statistics:");
Console.WriteLine(" Messages ............................ Sent: {0,-10} Received: {1,-10}",
stat.MessagesSent, stat.MessagesReceived);
Console.WriteLine(" Errors .............................. Sent: {0,-10} Received: {1,-10}",
stat.ErrorsSent, stat.ErrorsReceived);
Console.WriteLine(" Echo Requests ....................... Sent: {0,-10} Received: {1,-10}",
stat.EchoRequestsSent, stat.EchoRequestsReceived);
Console.WriteLine(" Echo Replies ........................ Sent: {0,-10} Received: {1,-10}",
stat.EchoRepliesSent, stat.EchoRepliesReceived);
Console.WriteLine(" Destination Unreachables ............ Sent: {0,-10} Received: {1,-10}",
stat.DestinationUnreachableMessagesSent, stat.DestinationUnreachableMessagesReceived);
Console.WriteLine(" Parameter Problems .................. Sent: {0,-10} Received: {1,-10}",
stat.ParameterProblemsSent, stat.ParameterProblemsReceived);
Console.WriteLine(" Packets Too Big ..................... Sent: {0,-10} Received: {1,-10}",
stat.PacketTooBigMessagesSent, stat.PacketTooBigMessagesReceived);
Console.WriteLine(" Redirects ........................... Sent: {0,-10} Received: {1,-10}",
stat.RedirectsSent, stat.RedirectsReceived);
Console.WriteLine(" Router Advertisements ............... Sent: {0,-10} Received: {1,-10}",
stat.RouterAdvertisementsSent, stat.RouterAdvertisementsReceived);
Console.WriteLine(" Router Solicitations ................ Sent: {0,-10} Received: {1,-10}",
stat.RouterSolicitsSent, stat.RouterSolicitsReceived);
Console.WriteLine(" Time Exceeded ....................... Sent: {0,-10} Received: {1,-10}",
stat.TimeExceededMessagesSent, stat.TimeExceededMessagesReceived);
Console.WriteLine(" Neighbor Advertisements ............. Sent: {0,-10} Received: {1,-10}",
stat.NeighborAdvertisementsSent, stat.NeighborAdvertisementsReceived);
Console.WriteLine(" Neighbor Solicitations .............. Sent: {0,-10} Received: {1,-10}",
stat.NeighborSolicitsSent, stat.NeighborSolicitsReceived);
Console.WriteLine(" Membership Queries .................. Sent: {0,-10} Received: {1,-10}",
stat.MembershipQueriesSent, stat.MembershipQueriesReceived);
Console.WriteLine(" Membership Reports .................. Sent: {0,-10} Received: {1,-10}",
stat.MembershipReportsSent, stat.MembershipReportsReceived);
Console.WriteLine(" Membership Reductions ............... Sent: {0,-10} Received: {1,-10}",
stat.MembershipReductionsSent, stat.MembershipReductionsReceived);
Console.WriteLine("");
}
Uwagi
Protokół ICMP w wersji 6 to zestaw komunikatów używanych z protokołem internetowym w wersji 6 (IPv6). Protokół ICMP jest używany przez węzły IPv6 do zgłaszania błędów napotkanych podczas przetwarzania pakietów danych i wykonywania innych funkcji warstwy internetowej. Protokół ICMP w wersji 6 jest zdefiniowany w dokumencie IETF RFC 1885.
Protokół IPv6 nie jest obsługiwany dla komputerów z systemami operacyjnymi Windows 2000 lub starszymi.
Aby uzyskać szczegółowe informacje na temat statystyk ruchu ICMP w wersji 6 dostępnych dla aplikacji, zobacz dokumentację IcmpV6Statistics klasy. Należy pamiętać, że IcmpV6Statistics obiekt zwrócony przez tę metodę odzwierciedla statystyki od czasu utworzenia obiektu. Te informacje nie są aktualizowane dynamicznie.