Thread.Priority Właściwość
Definicja
Ważne
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Pobiera lub ustawia wartość wskazującą priorytet planowania wątku.
public:
property System::Threading::ThreadPriority Priority { System::Threading::ThreadPriority get(); void set(System::Threading::ThreadPriority value); };
public System.Threading.ThreadPriority Priority { get; set; }
member this.Priority : System.Threading.ThreadPriority with get, set
Public Property Priority As ThreadPriority
Wartość właściwości
ThreadPriority Jedna z wartości. Wartość domyślna to Normal.
Wyjątki
Wątek osiągnął stan końcowy, taki jak Aborted.
Wartość określona dla operacji zestawu nie jest prawidłową ThreadPriority wartością.
Przykłady
Poniższy przykład przedstawia wynik zmiany priorytetu wątku. Tworzone są trzy wątki, priorytet jednego wątku jest ustawiony na ThreadPriority.BelowNormalwartość , a priorytet drugiego jest ustawiony na ThreadPriority.AboveNormalwartość . Każdy wątek zwiększa zmienną w while pętli i uruchamia przez określony czas.
using System;
using System.Threading;
using Timers = System.Timers;
class Test
{
static void Main()
{
PriorityTest priorityTest = new PriorityTest();
Thread thread1 = new Thread(priorityTest.ThreadMethod);
thread1.Name = "ThreadOne";
Thread thread2 = new Thread(priorityTest.ThreadMethod);
thread2.Name = "ThreadTwo";
thread2.Priority = ThreadPriority.BelowNormal;
Thread thread3 = new Thread(priorityTest.ThreadMethod);
thread3.Name = "ThreadThree";
thread3.Priority = ThreadPriority.AboveNormal;
thread1.Start();
thread2.Start();
thread3.Start();
// Allow counting for 10 seconds.
Thread.Sleep(10000);
priorityTest.LoopSwitch = false;
}
}
class PriorityTest
{
static volatile bool loopSwitch;
[ThreadStatic] static long threadCount = 0;
public PriorityTest()
{
loopSwitch = true;
}
public bool LoopSwitch
{
set{ loopSwitch = value; }
}
public void ThreadMethod()
{
while(loopSwitch)
{
threadCount++;
}
Console.WriteLine("{0,-11} with {1,11} priority " +
"has a count = {2,13}", Thread.CurrentThread.Name,
Thread.CurrentThread.Priority.ToString(),
threadCount.ToString("N0"));
}
}
// The example displays output like the following:
// ThreadOne with Normal priority has a count = 755,897,581
// ThreadThree with AboveNormal priority has a count = 778,099,094
// ThreadTwo with BelowNormal priority has a count = 7,840,984
open System
open System.Threading
type PriorityTest() =
[<VolatileField>]
static let mutable loopSwitch: bool = true
[<ThreadStatic; DefaultValue>]
static val mutable private threadCount: int
member _.ThreadMethod() =
while loopSwitch do
PriorityTest.threadCount <- PriorityTest.threadCount + 1
printfn
$"""{Thread.CurrentThread.Name, -11} with {Thread.CurrentThread.Priority, 11} priority has a count = {PriorityTest.threadCount.ToString "N0", 13}"""
do loopSwitch <- true
member _.LoopSwitch
with set (value) = loopSwitch <- value
let priorityTest = PriorityTest()
let thread1 = Thread priorityTest.ThreadMethod
thread1.Name <- "ThreadOne"
let thread2 = Thread priorityTest.ThreadMethod
thread2.Name <- "ThreadTwo"
thread2.Priority <- ThreadPriority.BelowNormal
let thread3 = Thread priorityTest.ThreadMethod
thread3.Name <- "ThreadThree"
thread3.Priority <- ThreadPriority.AboveNormal
thread1.Start()
thread2.Start()
thread3.Start()
// Allow counting for 10 seconds.
Thread.Sleep 10000
priorityTest.LoopSwitch <- false
// The example displays output like the following:
// ThreadOne with Normal priority has a count = 755,897,581
// ThreadThree with AboveNormal priority has a count = 778,099,094
// ThreadTwo with BelowNormal priority has a count = 7,840,984
Imports System.Threading
Imports Timers = System.Timers
Public Module Example
Dim t As Timers.Timer
Private priorityTest As New PriorityTest()
Public Sub Main()
Dim thread1 As New Thread(AddressOf priorityTest.ThreadMethod)
thread1.Name = "ThreadOne"
Dim thread2 As New Thread(AddressOf priorityTest.ThreadMethod)
thread2.Name = "ThreadTwo"
thread2.Priority = ThreadPriority.BelowNormal
Dim thread3 As New Thread(AddressOf priorityTest.ThreadMethod)
thread3.Name = "ThreadThree"
thread3.Priority = ThreadPriority.AboveNormal
thread1.Start()
thread2.Start()
thread3.Start()
' Allow threads to execute for about 10 seconds.
t = New Timers.Timer()
t.AutoReset = False
t.Interval = 10000
AddHandler t.Elapsed, AddressOf Elapsed
t.Start()
End Sub
Private Sub Elapsed(sender As Object, e As Timers.ElapsedEventArgs)
priorityTest.LoopSwitch = False
End Sub
End Module
Public Class PriorityTest
Private Shared loopSwitchValue As Boolean
<ThreadStatic> Shared threadCount As Long
Sub New()
loopSwitchValue = True
End Sub
WriteOnly Property LoopSwitch As Boolean
Set
loopSwitchValue = Value
End Set
End Property
Sub ThreadMethod()
Do While True
threadCount += 1
If Not loopSwitchValue Then Exit Do
Loop
Console.WriteLine("{0,-11} with {1,11} priority " &
"has a count = {2,13}", Thread.CurrentThread.Name,
Thread.CurrentThread.Priority.ToString(),
threadCount.ToString("N0"))
End Sub
End Class
' The example displays the following output:
' ThreadOne with Normal priority has a count = 755,897,581
' ThreadThree with AboveNormal priority has a count = 778,099,094
' ThreadTwo with BelowNormal priority has a count = 7,840,984
Uwagi
Wątek można przypisać dowolną z następujących wartości priorytetu ThreadPriority :
HighestAboveNormalNormalBelowNormalLowest
Systemy operacyjne nie są wymagane do przestrzegania priorytetu wątku.