TreeView Konstruktor
Definicja
Ważne
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Inicjuje nowe wystąpienie klasy TreeView.
public:
TreeView();
public TreeView ();
Public Sub New ()
Przykłady
W poniższym przykładzie kodu pokazano, jak zmienić stan zwinięcia obiektu , TreeView tak aby wszystkie zaznaczone węzły są widoczne. Najpierw wszystkie węzły są rozwinięte, a procedura obsługi jest dodawana dla BeforeCollapse zdarzenia. Następnie wszystkie węzły są zwinięte. Procedura BeforeCollapse obsługi zdarzeń określa, czy dany węzeł ma węzły podrzędne, które są sprawdzane. Jeśli węzeł sprawdził elementy podrzędne, zwinięcie zostanie anulowane dla tego węzła. Aby umożliwić zwinięcie węzła standardowego po kliknięciu znaku minus obok węzła, BeforeCollapse program obsługi zdarzeń zostanie następnie usunięty.
To zachowanie można również zaimplementować, obsługując BeforeExpand zdarzenie, jak pokazano w przykładzie dla tego tematu.
#using <System.dll>
#using <System.Windows.Forms.dll>
#using <System.Drawing.dll>
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
public ref class Form1: public Form
{
private:
TreeView^ treeView1;
Button^ showCheckedNodesButton;
TreeViewCancelEventHandler^ checkForCheckedChildren;
public:
Form1()
{
treeView1 = gcnew TreeView;
showCheckedNodesButton = gcnew Button;
checkForCheckedChildren = gcnew TreeViewCancelEventHandler( this, &Form1::CheckForCheckedChildrenHandler );
this->SuspendLayout();
// Initialize treeView1.
treeView1->Location = Point(0,25);
treeView1->Size = System::Drawing::Size( 292, 248 );
treeView1->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Left | AnchorStyles::Bottom | AnchorStyles::Right);
treeView1->CheckBoxes = true;
// Add nodes to treeView1.
TreeNode^ node;
for ( int x = 0; x < 3; ++x )
{
// Add a root node.
node = treeView1->Nodes->Add( String::Format( "Node{0}", x * 4 ) );
for ( int y = 1; y < 4; ++y )
{
// Add a node as a child of the previously added node.
node = node->Nodes->Add( String::Format( "Node{0}", x * 4 + y ) );
}
}
// Set the checked state of one of the nodes to
// demonstrate the showCheckedNodesButton button behavior.
treeView1->Nodes[ 1 ]->Nodes[ 0 ]->Nodes[ 0 ]->Checked = true;
// Initialize showCheckedNodesButton.
showCheckedNodesButton->Size = System::Drawing::Size( 144, 24 );
showCheckedNodesButton->Text = "Show Checked Nodes";
showCheckedNodesButton->Click += gcnew EventHandler( this, &Form1::showCheckedNodesButton_Click );
// Initialize the form.
this->ClientSize = System::Drawing::Size( 292, 273 );
array<Control^>^temp1 = {showCheckedNodesButton,treeView1};
this->Controls->AddRange( temp1 );
this->ResumeLayout( false );
}
private:
void showCheckedNodesButton_Click( Object^ /*sender*/, EventArgs^ /*e*/ )
{
// Disable redrawing of treeView1 to prevent flickering
// while changes are made.
treeView1->BeginUpdate();
// Collapse all nodes of treeView1.
treeView1->ExpandAll();
// Add the checkForCheckedChildren event handler to the BeforeExpand event.
treeView1->BeforeCollapse += checkForCheckedChildren;
// Expand all nodes of treeView1. Nodes without checked children are
// prevented from expanding by the checkForCheckedChildren event handler.
treeView1->CollapseAll();
// Remove the checkForCheckedChildren event handler from the BeforeExpand
// event so manual node expansion will work correctly.
treeView1->BeforeCollapse -= checkForCheckedChildren;
// Enable redrawing of treeView1.
treeView1->EndUpdate();
}
// Prevent collapse of a node that has checked child nodes.
void CheckForCheckedChildrenHandler( Object^ /*sender*/, TreeViewCancelEventArgs^ e )
{
if ( HasCheckedChildNodes( e->Node ) )
e->Cancel = true;
}
// Returns a value indicating whether the specified
// TreeNode has checked child nodes.
bool HasCheckedChildNodes( TreeNode^ node )
{
if ( node->Nodes->Count == 0 )
return false;
System::Collections::IEnumerator^ myEnum = node->Nodes->GetEnumerator();
while ( myEnum->MoveNext() )
{
TreeNode^ childNode = safe_cast<TreeNode^>(myEnum->Current);
if ( childNode->Checked )
return true;
// Recursively check the children of the current child node.
if ( HasCheckedChildNodes( childNode ) )
return true;
}
return false;
}
};
int main()
{
Application::Run( gcnew Form1 );
}
using System;
using System.Drawing;
using System.Windows.Forms;
public class Form1 : Form
{
private TreeView treeView1;
private Button showCheckedNodesButton;
private TreeViewCancelEventHandler checkForCheckedChildren;
public Form1()
{
treeView1 = new TreeView();
showCheckedNodesButton = new Button();
checkForCheckedChildren =
new TreeViewCancelEventHandler(CheckForCheckedChildrenHandler);
this.SuspendLayout();
// Initialize treeView1.
treeView1.Location = new Point(0, 25);
treeView1.Size = new Size(292, 248);
treeView1.Anchor = AnchorStyles.Top | AnchorStyles.Left |
AnchorStyles.Bottom | AnchorStyles.Right;
treeView1.CheckBoxes = true;
// Add nodes to treeView1.
TreeNode node;
for (int x = 0; x < 3; ++x)
{
// Add a root node.
node = treeView1.Nodes.Add(String.Format("Node{0}", x*4));
for (int y = 1; y < 4; ++y)
{
// Add a node as a child of the previously added node.
node = node.Nodes.Add(String.Format("Node{0}", x*4 + y));
}
}
// Set the checked state of one of the nodes to
// demonstrate the showCheckedNodesButton button behavior.
treeView1.Nodes[1].Nodes[0].Nodes[0].Checked = true;
// Initialize showCheckedNodesButton.
showCheckedNodesButton.Size = new Size(144, 24);
showCheckedNodesButton.Text = "Show Checked Nodes";
showCheckedNodesButton.Click +=
new EventHandler(showCheckedNodesButton_Click);
// Initialize the form.
this.ClientSize = new Size(292, 273);
this.Controls.AddRange(new Control[]
{ showCheckedNodesButton, treeView1 } );
this.ResumeLayout(false);
}
[STAThreadAttribute()]
static void Main()
{
Application.Run(new Form1());
}
private void showCheckedNodesButton_Click(object sender, EventArgs e)
{
// Disable redrawing of treeView1 to prevent flickering
// while changes are made.
treeView1.BeginUpdate();
// Collapse all nodes of treeView1.
treeView1.ExpandAll();
// Add the checkForCheckedChildren event handler to the BeforeExpand event.
treeView1.BeforeCollapse += checkForCheckedChildren;
// Expand all nodes of treeView1. Nodes without checked children are
// prevented from expanding by the checkForCheckedChildren event handler.
treeView1.CollapseAll();
// Remove the checkForCheckedChildren event handler from the BeforeExpand
// event so manual node expansion will work correctly.
treeView1.BeforeCollapse -= checkForCheckedChildren;
// Enable redrawing of treeView1.
treeView1.EndUpdate();
}
// Prevent collapse of a node that has checked child nodes.
private void CheckForCheckedChildrenHandler(object sender,
TreeViewCancelEventArgs e)
{
if (HasCheckedChildNodes(e.Node)) e.Cancel = true;
}
// Returns a value indicating whether the specified
// TreeNode has checked child nodes.
private bool HasCheckedChildNodes(TreeNode node)
{
if (node.Nodes.Count == 0) return false;
foreach (TreeNode childNode in node.Nodes)
{
if (childNode.Checked) return true;
// Recursively check the children of the current child node.
if (HasCheckedChildNodes(childNode)) return true;
}
return false;
}
}
Imports System.Drawing
Imports System.Windows.Forms
Public Class Form1
Inherits Form
Private treeView1 As TreeView
Private showCheckedNodesButton As Button
Public Sub New()
treeView1 = New TreeView
showCheckedNodesButton = New Button
Me.SuspendLayout()
' Initialize treeView1.
treeView1.Location = New Point(0, 25)
treeView1.Size = New Size(292, 248)
treeView1.Anchor = AnchorStyles.Top Or AnchorStyles.Left Or AnchorStyles.Bottom Or AnchorStyles.Right
treeView1.CheckBoxes = True
' Add nodes to treeView1.
Dim node As TreeNode
Dim x As Integer
For x = 0 To 3
' Add a root node.
node = treeView1.Nodes.Add(String.Format("Node{0}", x * 4))
Dim y As Integer
For y = 1 To 4
' Add a node as a child of the previously added node.
node = node.Nodes.Add(String.Format("Node{0}", x * 4 + y))
Next y
Next x
' Set the checked state of one of the nodes to
' demonstrate the showCheckedNodesButton button behavior.
treeView1.Nodes(1).Nodes(0).Nodes(0).Checked = True
' Initialize showCheckedNodesButton.
showCheckedNodesButton.Size = New Size(144, 24)
showCheckedNodesButton.Text = "Show Checked Nodes"
AddHandler showCheckedNodesButton.Click, AddressOf showCheckedNodesButton_Click
' Initialize the form.
Me.ClientSize = New Size(292, 273)
Me.Controls.AddRange(New Control() {showCheckedNodesButton, treeView1})
Me.ResumeLayout(False)
End Sub
<STAThreadAttribute()> _
Shared Sub Main()
Application.Run(New Form1())
End Sub
Private Sub showCheckedNodesButton_Click(ByVal sender As Object, ByVal e As EventArgs)
' Disable redrawing of treeView1 to prevent flickering
' while changes are made.
treeView1.BeginUpdate()
' Collapse all nodes of treeView1.
treeView1.ExpandAll()
' Add the CheckForCheckedChildren event handler to the BeforeExpand event.
AddHandler treeView1.BeforeCollapse, AddressOf CheckForCheckedChildren
' Expand all nodes of treeView1. Nodes without checked children are
' prevented from expanding by the checkForCheckedChildren event handler.
treeView1.CollapseAll()
' Remove the checkForCheckedChildren event handler from the BeforeExpand
' event so manual node expansion will work correctly.
RemoveHandler treeView1.BeforeCollapse, AddressOf CheckForCheckedChildren
' Enable redrawing of treeView1.
treeView1.EndUpdate()
End Sub
' Prevent collapse of a node that has checked child nodes.
Private Sub CheckForCheckedChildren(ByVal sender As Object, ByVal e As TreeViewCancelEventArgs)
If HasCheckedChildNodes(e.Node) Then
e.Cancel = True
End If
End Sub
' Returns a value indicating whether the specified
' TreeNode has checked child nodes.
Private Function HasCheckedChildNodes(ByVal node As TreeNode) As Boolean
If node.Nodes.Count = 0 Then
Return False
End If
Dim childNode As TreeNode
For Each childNode In node.Nodes
If childNode.Checked Then
Return True
End If
' Recursively check the children of the current child node.
If HasCheckedChildNodes(childNode) Then
Return True
End If
Next childNode
Return False
End Function 'HasCheckedChildNodes
End Class