PFLobbyDisconnectingStateChange
Information specific to the Disconnecting type of state change.
Syntax
struct PFLobbyDisconnectingStateChange : PFLobbyStateChange {
PFLobbyHandle lobby;
PFLobbyDisconnectingReason reason;
}
Members
lobby
PFLobbyHandle
must not be null
The lobby that has started disconnecting.
reason
PFLobbyDisconnectingReason
The reason the lobby started disconnecting.
Remarks
This state change signals that the lobby is in the process of disconnecting because there are no local members actively connected or attempting to reconnect to the lobby. At the point when this state change is provided by PFMultiplayerStartProcessingLobbyStateChanges(), some operations which require a connected lobby object will begin to fail such as PFLobbyAddMember.
Requirements
Header: PFLobby.h
See also
Opinia
https://aka.ms/ContentUserFeedback.
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