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lock Statement (C# Reference)

The lock keyword marks a statement block as a critical section by obtaining the mutual-exclusion lock for a given object, executing a statement, and then releasing the lock. The following example includes a lock statement.

    class Account
    {
        decimal balance;
        private Object thisLock = new Object();

        public void Withdraw(decimal amount)
        {
            lock (thisLock)
            {
                if (amount > balance)
                {
                    throw new Exception("Insufficient funds");
                }
                balance -= amount;
            }
        }
    }

For more information, see Thread Synchronization (C# and Visual Basic).

Remarks

The lock keyword ensures that one thread does not enter a critical section of code while another thread is in the critical section. If another thread tries to enter a locked code, it will wait, block, until the object is released.

The section Threading (C# and Visual Basic) discusses threading.

The lock keyword calls Enter at the start of the block and Exit at the end of the block. A ThreadInterruptedException is thrown if Interrupt interrupts a thread that is waiting to enter a lock statement.

In general, avoid locking on a public type, or instances beyond your code's control. The common constructs lock (this), lock (typeof (MyType)), and lock ("myLock") violate this guideline:

  • lock (this) is a problem if the instance can be accessed publicly.

  • lock (typeof (MyType)) is a problem if MyType is publicly accessible.

  • lock("myLock") is a problem because any other code in the process using the same string, will share the same lock.

Best practice is to define a private object to lock on, or a private static object variable to protect data common to all instances.

Example

The following sample shows a simple use of threads without locking in C#.

    //using System.Threading;

    class ThreadTest
    {
        public void RunMe()
        {
            Console.WriteLine("RunMe called");
        }

        static void Main()
        {
            ThreadTest b = new ThreadTest();
            Thread t = new Thread(b.RunMe);
            t.Start();
        }
    }
    // Output: RunMe called

The following sample uses threads and lock. As long as the lock statement is present, the statement block is a critical section and balance will never become a negative number.

    // using System.Threading;

    class Account
    {
        private Object thisLock = new Object();
        int balance;

        Random r = new Random();

        public Account(int initial)
        {
            balance = initial;
        }

        int Withdraw(int amount)
        {

            // This condition never is true unless the lock statement
            // is commented out.
            if (balance < 0)
            {
                throw new Exception("Negative Balance");
            }

            // Comment out the next line to see the effect of leaving out 
            // the lock keyword.
            lock (thisLock)
            {
                if (balance >= amount)
                {
                    Console.WriteLine("Balance before Withdrawal :  " + balance);
                    Console.WriteLine("Amount to Withdraw        : -" + amount);
                    balance = balance - amount;
                    Console.WriteLine("Balance after Withdrawal  :  " + balance);
                    return amount;
                }
                else
                {
                    return 0; // transaction rejected
                }
            }
        }

        public void DoTransactions()
        {
            for (int i = 0; i < 100; i++)
            {
                Withdraw(r.Next(1, 100));
            }
        }
    }

    class Test
    {
        static void Main()
        {
            Thread[] threads = new Thread[10];
            Account acc = new Account(1000);
            for (int i = 0; i < 10; i++)
            {
                Thread t = new Thread(new ThreadStart(acc.DoTransactions));
                threads[i] = t;
            }
            for (int i = 0; i < 10; i++)
            {
                threads[i].Start();
            }
        }
    }

C# Language Specification

For more information, see the C# Language Specification. The language specification is the definitive source for C# syntax and usage.

See Also

Reference

C# Keywords

Statement Keywords (C# Reference)

MethodImplAttributes

Mutex

Thread Synchronization (C# and Visual Basic)

Concepts

C# Programming Guide

Monitors

Interlocked Operations

AutoResetEvent

Other Resources

C# Reference

Threading (C# and Visual Basic)