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library_block

Places a construct inside the IDL library block.

[library_block]

Remarks

When you place a construct inside the library block, you ensure that it will be passed into the type library, regardless of whether it is referenced. By default, only constructs modified by the coclass, dispinterface, and idl_module attributes are placed in the library block.

Example

In the following code, a custom interface is placed inside the library block.

// cpp_attr_ref_library_block.cpp
// compile with: /LD
#include <windows.h>
[module(name="MyLib")];
[object, library_block, uuid("9E66A290-4365-11D2-A997-00C04FA37DDB")]
__interface IMyInterface {
   HRESULT f1();
};

Requirements

Attribute Context

Applies to

Anywhere

Repeatable

No

Required attributes

None

Invalid attributes

None

For more information, see Attribute Contexts.

See Also

Concepts

Visual C++ Samples

Other Resources

Compiler Attributes

Stand-Alone Attributes