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IDuplexChannel Interface

Microsoft Silverlight will reach end of support after October 2021. Learn more.

Defines the interface that a channel must implement to both send and receive messages.

Namespace:  System.ServiceModel.Channels
Assembly:  System.ServiceModel (in System.ServiceModel.dll)

Syntax

'Declaration
Public Interface IDuplexChannel _
    Inherits IInputChannel, IOutputChannel, IChannel, ICommunicationObject
public interface IDuplexChannel : IInputChannel, 
    IOutputChannel, IChannel, ICommunicationObject

The IDuplexChannel type exposes the following members.

Properties

  Name Description
Public propertySupported by Silverlight for Windows Phone LocalAddress Gets the address on which the input channel receives messages. (Inherited from IInputChannel.)
Public propertySupported by Silverlight for Windows Phone RemoteAddress Gets the destination of the service to which messages are sent out on the output channel. (Inherited from IOutputChannel.)
Public propertySupported by Silverlight for Windows Phone State Gets the current state of the communication-oriented object. (Inherited from ICommunicationObject.)
Public propertySupported by Silverlight for Windows Phone Via Gets the URI that contains the transport address to which messages are sent on the output channel. (Inherited from IOutputChannel.)

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Methods

  Name Description
Public methodSupported by Silverlight for Windows Phone Abort Causes a communication object to transition immediately from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone BeginClose(AsyncCallback, Object) Begins an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone BeginClose(TimeSpan, AsyncCallback, Object) Begins an asynchronous operation to close a communication object with a specified time-out. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone BeginOpen(AsyncCallback, Object) Begins an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone BeginOpen(TimeSpan, AsyncCallback, Object) Begins an asynchronous operation to open a communication object within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone BeginReceive(AsyncCallback, Object) Begins an asynchronous operation to receive a message that has a state object associated with it. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone BeginReceive(TimeSpan, AsyncCallback, Object) Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone BeginSend(Message, AsyncCallback, Object) Begins an asynchronous operation to transmit a message to the destination of the output channel. (Inherited from IOutputChannel.)
Public methodSupported by Silverlight for Windows Phone BeginSend(Message, TimeSpan, AsyncCallback, Object) Begins an asynchronous operation to transmit a message to the destination of the output channel within a specified interval of time. (Inherited from IOutputChannel.)
Public methodSupported by Silverlight for Windows Phone BeginTryReceive Begins an asynchronous operation to receive a message that has a specified time out and state object associated with it. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone BeginWaitForMessage Begins an asynchronous wait-for-a-message-to-arrive operation that has a specified time out and state object associated with it. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone Close() Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone Close(TimeSpan) Causes a communication object to transition from its current state into the closed state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone EndClose Completes an asynchronous operation to close a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone EndOpen Completes an asynchronous operation to open a communication object. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone EndReceive Completes an asynchronous operation to receive a message. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone EndSend Completes an asynchronous operation to transmit a message to the destination of the output channel. (Inherited from IOutputChannel.)
Public methodSupported by Silverlight for Windows Phone EndTryReceive Completes the specified asynchronous operation to receive a message. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone EndWaitForMessage Completes the specified asynchronous wait-for-a-message operation. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone GetProperty<T> Returns a typed object requested, if present, from the appropriate layer in the channel stack. (Inherited from IChannel.)
Public methodSupported by Silverlight for Windows Phone Open() Causes a communication object to transition from the created state into the opened state. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone Open(TimeSpan) Causes a communication object to transition from the created state into the opened state within a specified interval of time. (Inherited from ICommunicationObject.)
Public methodSupported by Silverlight for Windows Phone Receive() Returns the message received, if one is available. If a message is not available, blocks for a default interval of time. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone Receive(TimeSpan) Returns the message received, if one is available. If a message is not available, blocks for a specified interval of time. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone Send(Message) Transmits a message to the destination of the output channel. (Inherited from IOutputChannel.)
Public methodSupported by Silverlight for Windows Phone Send(Message, TimeSpan) Sends a message on the current output channel within a specified interval of time. (Inherited from IOutputChannel.)
Public methodSupported by Silverlight for Windows Phone TryReceive Tries to receive a message within a specified interval of time. (Inherited from IInputChannel.)
Public methodSupported by Silverlight for Windows Phone WaitForMessage Returns a value that indicates whether a message has arrived within a specified interval of time. (Inherited from IInputChannel.)

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Events

  Name Description
Public eventSupported by Silverlight for Windows Phone Closed Occurs when the communication object completes its transition from the closing state into the closed state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows Phone Closing Occurs when the communication object first enters the closing state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows Phone Faulted Occurs when the communication object first enters the faulted state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows Phone Opened Occurs when the communication object completes its transition from the opening state into the opened state. (Inherited from ICommunicationObject.)
Public eventSupported by Silverlight for Windows Phone Opening Occurs when the communication object first enters the opening state. (Inherited from ICommunicationObject.)

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Remarks

The IDuplexChannel interface is the union of the IInputChannel and IOutputChannel interfaces. The IDuplexChannel interface does not mandate any correlation between the IInputChannel and IOutputChannel when implemented. This means, in particular, that the contract does not mandate that the sender of messages that are received through the IInputChannel is equal to the recipient of messages sent through the IOutputChannel.

Version Information

Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Windows Phone OS 7.0

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.