Timeline.Completed Event
Definition
Important
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Occurs when the Storyboard object has completed playing.
// Register
event_token Completed(EventHandler<IInspectable> const& handler) const;
// Revoke with event_token
void Completed(event_token const* cookie) const;
// Revoke with event_revoker
Timeline::Completed_revoker Completed(auto_revoke_t, EventHandler<IInspectable> const& handler) const;
public event System.EventHandler<object> Completed;
function onCompleted(eventArgs) { /* Your code */ }
timeline.addEventListener("completed", onCompleted);
timeline.removeEventListener("completed", onCompleted);
- or -
timeline.oncompleted = onCompleted;
Public Custom Event Completed As EventHandler(Of Object)
<timeline Completed="eventhandler"/>