Obiekty docelowe w programie MSBuild
Cele grupują zadania w określonej kolejności i umożliwiają uwzględnianie procesu kompilacji w mniejszych jednostkach. Na przykład jeden element docelowy może usunąć wszystkie pliki w katalogu wyjściowym, aby przygotować się do kompilacji, podczas gdy inny kompiluje dane wejściowe dla projektu i umieszcza je w pustym katalogu. Aby uzyskać więcej informacji na temat zadań, zobacz Zadania.
Deklarowanie obiektów docelowych w pliku projektu
Obiekty docelowe są deklarowane w pliku projektu z elementem Target . Na przykład poniższy kod XML tworzy element docelowy o nazwie Construct, który następnie wywołuje zadanie Csc z typem elementu Kompiluj.
<Target Name="Construct">
<Csc Sources="@(Compile)" />
</Target>
Podobnie jak właściwości programu MSBuild, obiekty docelowe można ponownie zdefiniować. Przykład:
<Target Name="MyTarget">
<Message Text="First occurrence" />
</Target>
<Target Name="MyTarget">
<Message Text="Second occurrence" />
</Target>
Jeśli MyTarget
zostanie wykonane, wyświetla tylko "Drugie wystąpienie", ponieważ druga definicja MyTarget
ukrywa pierwszy.
Program MSBuild jest zależny od kolejności importu, a ostatnia definicja obiektu docelowego to używana definicja. Jeśli spróbujesz ponownie zdefiniować element docelowy, nie zostanie ono zastosowane, jeśli wbudowany element docelowy zostanie zdefiniowany później.
Kolejność kompilowania obiektów docelowych
Obiekty docelowe muszą być uporządkowane, jeśli dane wejściowe do jednego obiektu docelowego zależą od danych wyjściowych innego obiektu docelowego.
Istnieje kilka sposobów określania kolejności uruchamiania obiektów docelowych.
Początkowe elementy docelowe
Domyślne elementy docelowe
Pierwszy element docelowy
Zależności docelowe
BeforeTargets
iAfterTargets
Obiekt docelowy nigdy nie jest uruchamiany dwa razy podczas pojedynczej kompilacji, nawet jeśli będzie to zależeć od kolejnego obiektu docelowego w kompilacji. Po uruchomieniu elementu docelowego jego współtworzenie kompilacji zostanie ukończone.
Aby uzyskać szczegółowe informacje na temat docelowej kolejności kompilacji, zobacz Target build order (Kolejność kompilacji docelowej).
Projekty w stylu zestawu SDK
Wiele nowszych projektów używa zestawu SDK, co oznacza, że używa atrybutu Sdk
w elemecie głównym Project
, na przykład<Project Sdk="Microsoft.NET.Sdk">
. Zobacz Dokumentacja zestawu SDK projektu. W takim przypadku kolejność definicji niektórych celów nie musi być oczywista, ponieważ importy dla obiektów docelowych są niejawnie dodawane po zakończeniu pliku projektu. W starszych wersjach programu MSBuild lub w projektach, które nie używają atrybutu Sdk
, powszechną praktyką było rozszerzenie zachowania obiektu docelowego, na przykład Build
przez zastąpienie elementu docelowego AfterBuild
lub BeforeBuild
. Nie działa to jednak w projektach korzystających z zestawu SDK, ponieważ AfterBuild
jest definiowane w niejawnym importowaniu po wszystkim innym kodzie w pliku projektu. W związku z tym, aby rozszerzyć zachowanie istniejącego obiektu docelowego, utwórz nowy element docelowy i określ BeforeTargets
(lub AfterTargets
zgodnie z potrzebami) w następujący sposób:
<Target Name="MessageBeforePublish" BeforeTargets="BeforePublish">
<Message Text="BeforePublish" Importance="high" />
</Target>
Nadaj elementowi docelowemu opisową nazwę, tak jak nazwałaby funkcję w kodzie.
W niektórych przypadkach, takich jak podczas pracy ze starszymi skryptami kompilacji korzystającymi AfterBuild
z programu , można uniknąć użycia atrybutu Sdk
i zamiast tego zmienić na jawne importy. Aby przekonwertować projekt w stylu zestawu SDK w celu użycia jawnych importów, usuń Sdk="{SdkName}"
atrybut i dodaj dwa importy w następujący sposób: <import Project="{SdkName}.props">
w pobliżu początku pliku projektu i <import Project="{Sdkname}.targets">
na końcu. Po wprowadzeniu tej zmiany można ponownie zdefiniować AfterBuild
element importu, który importuje {Sdkname}.targets
plik.
Przetwarzanie wsadowe docelowe
Element docelowy może mieć Outputs
atrybut określający metadane w postaci %(<Metadane>). Jeśli tak, program MSBuild uruchamia element docelowy raz dla każdej unikatowej wartości metadanych, grupowania lub "dzielenia na partie" elementów, które mają te wartości metadanych. Przykład:
<ItemGroup>
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="Microsoft.CSharp">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
</ItemGroup>
<Target Name="AfterBuild"
Outputs="%(Reference.RequiredTargetFramework)">
<Message Text="Reference:
@(Reference->'%(RequiredTargetFramework)')" />
</Target>
wsaduje elementy odwołania według metadanych RequiredTargetFramework. Dane wyjściowe obiektu docelowego wyglądają następująco:
Reference: 3.5;3.5
Reference: 4.0
Przetwarzanie wsadowe obiektów docelowych jest rzadko używane w rzeczywistych kompilacjach. Przetwarzanie wsadowe zadań jest bardziej powszechne. Aby uzyskać więcej informacji, zobacz Batching (Przetwarzanie wsadowe).
Kompilacje przyrostowe
Kompilacje przyrostowe to kompilacje zoptymalizowane tak, aby obiekty docelowe z plikami wyjściowymi, które są aktualne w odniesieniu do odpowiednich plików wejściowych, nie są wykonywane. Element docelowy może mieć zarówno Inputs
atrybuty, jak i Outputs
wskazujące elementy oczekiwane przez element docelowy jako dane wejściowe oraz elementy, które generuje jako dane wyjściowe.
Jeśli wszystkie elementy wyjściowe są aktualne, program MSBuild pomija cel, co znacznie poprawia szybkość kompilacji. Jest to nazywane przyrostową kompilacją obiektu docelowego. Jeśli tylko niektóre pliki są aktualne, program MSBuild wykonuje obiekt docelowy bez aktualnych elementów. Jest to nazywane częściową kompilacją przyrostową obiektu docelowego. Aby uzyskać więcej informacji, zobacz Incremental builds (Kompilacje przyrostowe).
Zestaw SDK i domyślne elementy docelowe kompilacji
Niektóre obiekty docelowe kompilacji zależą od zestawu SDK, do którego się odwołujesz, jeśli istnieje. Aby uzyskać wszystkie obiekty docelowe dostępne dla pliku projektu, użyj -targets
opcji wiersza polecenia lub -ts
. Zobacz dokumentacja wiersza polecenia MSBuild. System kompilacji zawiera dużą liczbę obiektów docelowych, które są przeznaczone do użytku wewnętrznego przez kompilację, które są zwykle wskazywane znakiem podkreślenia (_) na początku nazwy docelowej. Aby uzyskać tylko listę publicznych obiektów docelowych, spróbuj przesyłać potoki danych wyjściowych do elementu, który odfiltruje podkreślenia. Na przykład w powłoce bash podczas pracy z dotnet build
programem można wykonać następujące czynności:
dotnet build -targets path/to/project.csproj | grep -v '_'
W programie PowerShell można filtrować za pomocą:
dotnet build -targets path\to\project.csproj | select-string -pattern '_' -NotMatch
Jeśli nie używasz platformy .NET, użyj MSBuild.exe -ts
zamiast dotnet build -ts
programu , a następnie tych samych operacji potokowania i filtrowania.
Aby uzyskać listę obiektów docelowych zestawu .NET SDK, zobacz na przykład Microsoft.NET.Publish.targets. Ten plik można znaleźć w folderach instalacyjnych zestawu .NET SDK. Inne zestawy SDK mają podobne .targets
pliki w folderach instalacyjnych, które można przeglądać.
Niektóre obiekty docelowe, domyślne obiekty docelowe, są częścią systemu kompilacji platformy .NET i odwołują się do tego, czy określono zestaw SDK. Projekty języka C++ mają własny zestaw domyślnych celów. Zobacz MsBuild internals for C++ projects (Wewnętrzne elementy MSBuild dla projektów języka C++).
Na poniższej liście przedstawiono domyślne publiczne obiekty docelowe w systemie kompilacji platformy .NET z witryny Microsoft.Common.CurrentVersion.Targets:
===================================================
Build
The main build entry point.
===================================================
<Target Name="Build"
Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
DependsOnTargets="$(BuildDependsOn)"
Returns="$(TargetPath)" />
===================================================
BeforeBuild
===================================================
<Target Name="BeforeBuild"/>
===================================================
AfterBuild
===================================================
<Target Name="AfterBuild"/>
===================================================
CoreBuild
The core build step calls each of the build targets.
===================================================
<Target Name="CoreBuild"
DependsOnTargets="$(CoreBuildDependsOn)">
===================================================
Rebuild
Delete all intermediate and final build outputs, and then build the project from scratch.
===================================================
<Target Name="Rebuild"
Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
DependsOnTargets="$(RebuildDependsOn)"
Returns="$(TargetPath)"/>
===================================================
BeforeRebuild
===================================================
<Target Name="BeforeRebuild"/>
===================================================
AfterRebuild
===================================================
<Target Name="AfterRebuild"/>
===================================================
BuildGenerateSources
Set BuildPassReferences to enable P2P builds
===================================================
<Target Name="BuildGenerateSources"
DependsOnTargets="BuildGenerateSourcesTraverse;$(BuildGenerateSourcesAction)" />
===================================================
BuildCompile
===================================================
<Target Name="BuildCompile"
DependsOnTargets="BuildCompileTraverse;$(BuildCompileAction)" />
===================================================
BuildLink
===================================================
<Target Name="BuildLink"
DependsOnTargets="BuildLinkTraverse;$(BuildLinkAction)" />
===================================================
CopyRunEnvironmentFiles
Copy environment files necessary to run the user's app to the final directory.
This is a public target that can be invoked by an IDE.
This may be used by an IDE to make the app.config file available for running
the target app.
===================================================
<Target
Name="CopyRunEnvironmentFiles"
DependsOnTargets="PrepareForBuild;SetWin32ManifestProperties;_CopyAppConfigFile;_CleanRecordFileWrites"/>
===================================================
Run
Run the final build output if it is a .EXE
===================================================
<Target
Name="Run"
DependsOnTargets="$(RunDependsOn)">
===================================================
BuildOnlySettings
This target is called only when doing a real build. It is specifically not called during project load.
===================================================
<Target Name="BuildOnlySettings">
===================================================
PrepareForBuild
Prepare the prerequisites for building.
===================================================
<Target Name="PrepareForBuild"
DependsOnTargets="$(PrepareForBuildDependsOn)">
===================================================
GetFrameworkPaths
Get the paths for the .NET Framework installation directory
These paths are not used directly by this .targets file but are available for pre and
post build steps.
This is a generally overridden target. For example, it's overridden in the Microsoft.NETFramework.targets file.
===================================================
<Target Name="GetFrameworkPaths"/>
===================================================
GetReferenceAssemblyPaths
Get the paths for the Reference Assemblies for the known versions of the
.NET Framework.
These paths are used by the build process in order to resolve the correct
assemblies from the various directories, and to support multi-targeting
===================================================
<Target Name="GetReferenceAssemblyPaths"
DependsOnTargets="$(GetReferenceAssemblyPathsDependsOn)">
===================================================
AssignLinkMetadata
For items of a certain set of allowed types, make sure that
if they are defined in a file other than the project file, that
they have "Link" metadata set to an appropriate default.
===================================================
<Target Name="AssignLinkMetadata"
Condition=" '$(SynthesizeLinkMetadata)' == 'true' ">
===================================================
PreBuildEvent
Run the pre-build event if there is one.
===================================================
<Target Name="PreBuildEvent"
Condition="'$(PreBuildEvent)'!=''"
DependsOnTargets="$(PreBuildEventDependsOn)">
===================================================
UnmanagedUnregistration
If the main assembly had previously been registered for COM interop, unregister it now.
We will re-register the new version after it has been built.
===================================================
<Target Name="UnmanagedUnregistration"
Condition="(('$(_AssemblyTimestampBeforeCompile)' != '$(_AssemblyTimestampAfterCompile)' or '$(RegisterForComInterop)' != 'true' or '$(OutputType)' != 'library') or
('$(_AssemblyTimestampBeforeCompile)' == '')) and
Exists('@(_UnmanagedRegistrationCache)')"
DependsOnTargets="$(UnmanagedUnregistrationDependsOn)">
===================================================
GetTargetFrameworkVersion
This stand-alone target returns the target framework version (i.e. v3.5, v4.0, etc.)
that would be used if we built this project.
===================================================
<Target
Name="GetTargetFrameworkVersion"
Returns="$(TargetFrameworkVersion)" />
===================================================
ResolveReferences
===================================================
<Target Name="ResolveReferences"
DependsOnTargets="$(ResolveReferencesDependsOn)"/>
===================================================
BeforeResolveReferences
===================================================
<Target Name="BeforeResolveReferences"/>
===================================================
AfterResolveReferences
===================================================
<Target Name="AfterResolveReferences"/>
===================================================
AssignProjectConfiguration
Assigns the appropriate configuration to each project in the list of project references passed in.
Adds to the project references passed in any project references implied by dependencies expressed in the solution file, if any.
===================================================
<Target Name="AssignProjectConfiguration"
Condition="'$(CurrentSolutionConfigurationContents)' != '' or '@(ProjectReference)'!=''">
===================================================
ResolveProjectReferences
Build referenced projects
===================================================
<Target Name="ResolveProjectReferences"
DependsOnTargets="AssignProjectConfiguration;_SplitProjectReferencesByFileExistence"
Returns="@(_ResolvedNativeProjectReferencePaths);@(_ResolvedProjectReferencePaths)">
===================================================
GetTargetPath
This stand-alone target returns the name of the build product (i.e. EXE, DLL)
that would be produced if we built this project.
===================================================
<Target Name="GetTargetPath"
DependsOnTargets="$(GetTargetPathDependsOn)"
Returns="$(TargetPath)"/>
===================================================
GetTargetPathWithTargetPlatformMoniker
This stand-alone target returns the name and version of the target platform for this project.
===================================================
<Target Name="GetTargetPathWithTargetPlatformMoniker"
DependsOnTargets="$(GetTargetPathWithTargetPlatformMonikerDependsOn)"
Returns="@(TargetPathWithTargetPlatformMoniker)">
===================================================
GetNativeManifest
Compute the manifest item for this project.
===================================================
<Target
Name="GetNativeManifest"
Returns="@(ComputedApplicationManifest)">
===================================================
ResolveNativeReferences
Resolve native references
===================================================
<Target Name="ResolveNativeReferences"
Condition="'@(NativeReference)'!=''"
DependsOnTargets="ResolveProjectReferences">
===================================================
ResolveAssemblyReferences
Given the list of assemblies, find the closure of all assemblies that they depend on. These are
what we need to copy to the output directory.
[IN]
@(Reference) - List of assembly references as fusion names.
@(_ResolvedProjectReferencePaths) - List of project references produced by projects that this project depends on.
The 'Private' attribute on the reference corresponds to the Copy Local flag in IDE.
The 'Private' flag can have three possible values:
- 'True' means the reference should be Copied Local
- 'False' means the reference should not be Copied Local
- [Missing] means this task will decide whether to treat this reference as CopyLocal or not.
[OUT]
@(ReferencePath) - Paths to resolved primary files.
@(ReferenceDependencyPaths) - Paths to resolved dependency files.
@(_ReferenceRelatedPaths) - Paths to .xmls and .pdbs.
@(ReferenceSatellitePaths) - Paths to satellites.
@(_ReferenceSerializationAssemblyPaths) - Paths to XML serialization assemblies created by sgen.
@(_ReferenceScatterPaths) - Paths to scatter files.
@(ReferenceCopyLocalPaths) - Paths to files that should be copied to the local directory.
===================================================
<Target Name="ResolveAssemblyReferences"
Returns="@(ReferencePath)"
DependsOnTargets="$(ResolveAssemblyReferencesDependsOn)">
===================================================
GenerateBindingRedirects
Inject the binding redirects into the app config file based on suggested redirects as output from ResolveAssemblyReferences.
[IN]
@(AppConfigWithTargetPath) - Path to the source app config file. This can be null if the project
doesn't contain an app config file.
$(TargetFileName) - The file name of the build target.
[OUT]
@(OutputAppConfigFile) - Path to the output app config file in the intermediate directory.
===================================================
<Target Name="GenerateBindingRedirects"
Inputs="$(MSBuildAllProjects);@(AppConfigFile);$(ResolveAssemblyReferencesStateFile);$(IntermediateOutputPath);@(SuggestedBindingRedirects)"
Outputs="$(_GenerateBindingRedirectsIntermediateAppConfig)"
Condition="'$(AutoGenerateBindingRedirects)' == 'true' and '$(GenerateBindingRedirectsOutputType)' == 'true'">
===================================================
GenerateBindingRedirectsUpdateAppConfig
Updates the project to use the generated app.config content. This needs to run regardless of
inputs/outputs so it is separate from GenerateBindingRedirects.
===================================================
<Target Name="GenerateBindingRedirectsUpdateAppConfig"
AfterTargets="GenerateBindingRedirects"
Condition="'$(AutoGenerateBindingRedirects)' == 'true' and '$(GenerateBindingRedirectsOutputType)' == 'true' and Exists('$(_GenerateBindingRedirectsIntermediateAppConfig)')">
===================================================
GetInstalledSDKs
Gets the list of SDKs installed in the SDKDirectoryRoot and SDKRegistryRoot locations
These paths are used by the ResolveSDKReference task and the ResolveAssemblyReference task.
===================================================
<Target Name="GetInstalledSDKLocations"
DependsOnTargets="$(GetInstalledSDKLocationsDependsOn)"
Returns="@(InstalledSDKLocations)" />
===================================================
ResolveSDKReferences
Given a list of SDKReference items and a list of resolved winmd files which may contain metadata as to which sdk they came from
we need to find the sdk root folders on disk and populate a ResolvedSDKReference item which has the full path to the SDK ROOT
and the sdk identity as a piece of metadata.
===================================================
<Target Name="ResolveSDKReferences"
Returns="@(ResolvedSDKReference)"
DependsOnTargets="$(ResolveSDKReferencesDependsOn)">
===================================================
FindInvalidProjectReferences
Find project to project references with target platform version higher than the one used by the current project and
creates a list of invalid references to be unresolved. It issues a warning for each invalid reference.
===================================================
<Target Name="FindInvalidProjectReferences"
Condition ="'$(FindInvalidProjectReferences)' == 'true'"
DependsOnTargets="$(FindInvalidProjectReferencesDependsOn)">
===================================================
ExpandSDKReferences
After we have resolved the sdk reference we need to make sure that we automatically include the references which are part of the SDK (both winmd and dll)
as part of the assemblies passed to the compiler.
Project systems or project which do not want to reference all dlls or winmd files should override this target to do nothing.
===================================================
<Target Name="ExpandSDKReferences"
Returns="@(ReferencesFromSDK)"
DependsOnTargets="$(ExpandSDKReferencesDependsOn)" />
===================================================
ExportWindowsMDFile
When a project is generating a winmd file through c# or vb, ect the compiler will create a WinMDModule file. This file needs to be run
through the winmdexp tool in order to generate the resulting WinMD file.
===================================================
<Target Name="ExportWindowsMDFile"
DependsOnTargets="Compile"
Condition="'$(ExportWinMDFile)' == 'true'"
Inputs="@(IntermediateAssembly);@(DocFileItem);@(_DebugSymbolsIntermediatePath);@(ReferencePath);$(MSBuildAllProjects)"
Outputs="$(_IntermediateWindowsMetadataPath);$(WinMDExpOutputPdb);$(WinMDOutputDocumentationFile)" />
===================================================
DesignTimeResolveAssemblyReferences
Given the list of assemblies, resolve their reference paths.
This target is called by Visual Studio at run time in order to filter references
according to the targeted framework.
===================================================
<Target Name="DesignTimeResolveAssemblyReferences"
Condition="'$(DesignTimeReference)'!=''"
DependsOnTargets="$(DesignTimeResolveAssemblyReferencesDependsOn)">
===================================================
ResolveComReferences
Resolve COM references
===================================================
<Target Name="ResolveComReferences"
Condition="'@(COMReference)'!='' or '@(COMFileReference)'!=''"
Returns="@(ReferencePath)"
DependsOnTargets="PrepareForBuild;ResolveKeySource;ResolveAssemblyReferences" />
===================================================
PrepareResources
Prepare resources for the Compile step.
===================================================
<Target Name="PrepareResources"
DependsOnTargets="$(PrepareResourcesDependsOn)"/>
===================================================
PrepareResourceNames
Prepare the names of resource files.
===================================================
<Target Name="PrepareResourceNames"
DependsOnTargets="$(PrepareResourceNamesDependsOn)"/>
===================================================
AssignTargetPaths
This target creates <TargetPath> tags for items. <TargetPath> is a relative folder plus filename
for the destination of this item.
===================================================
<Target Name="AssignTargetPaths"
DependsOnTargets="$(AssignTargetPathsDependsOn)">
===================================================
GetItemTargetPaths
This target returns all items that have TargetPath metadata assigned by the AssignTargetPaths target.
===================================================
<Target Name="GetItemTargetPaths"
DependsOnTargets="AssignTargetPaths"
Returns="
@(EmbeddedResource);
@(ContentWithTargetPath);
@(_NoneWithTargetPath);
@(_DeploymentBaseManifestWithTargetPath);
" />
===================================================
SplitResourcesByCulture
Split EmbeddedResource items into five lists based on whether
they are resx files, licx files or other resources and whether they should be localized. Also adds Type and Culture
metadata. Type indicates whether the resource is "Resx" or "Non-Resx".
===================================================
<Target Name="SplitResourcesByCulture"
DependsOnTargets="AssignTargetPaths">
===================================================
CreateCustomManifestResourceNames
Allows custom manifest resource name generation tasks to plug
into the build process
===================================================
<Target Name="CreateCustomManifestResourceNames"
DependsOnTargets="$(CreateCustomManifestResourceNamesDependsOn)"/>
===================================================
ResGen
Run GenerateResource on the given resx files.
===================================================
<Target Name="ResGen"
DependsOnTargets="$(ResGenDependsOn)"/>
===================================================
BeforeResGen
===================================================
<Target Name="BeforeResGen"/>
===================================================
AfterResGen
===================================================
<Target Name="AfterResGen"/>
===================================================
ResolveKeySource
Resolve the strong name key used to sign the assembly as well as the certificate used to
sign the ClickOnce manifests.
===================================================
<Target Name="ResolveKeySource"
Condition="$(SignManifests) == 'true' or $(SignAssembly) == 'true'">
===================================================
Compile
===================================================
<Target Name="Compile"
DependsOnTargets="$(CompileDependsOn)"/>
===================================================
GenerateTargetFrameworkMonikerAttribute
Emit the target framework moniker attribute as a code fragment into a temporary source file for the compiler.
===================================================
<Target Name="GenerateTargetFrameworkMonikerAttribute"
BeforeTargets="BeforeCompile"
DependsOnTargets="PrepareForBuild;GetReferenceAssemblyPaths"
Inputs="$(MSBuildToolsPath)\Microsoft.Common.targets"
Outputs="$(TargetFrameworkMonikerAssemblyAttributesPath)"
Condition="'$(GenerateTargetFrameworkAttribute)' == 'true'">
===================================================
GenerateAdditionalSources
Emit any specified code fragments into a temporary source file for the compiler.
===================================================
<Target Name="GenerateAdditionalSources"
BeforeTargets="BeforeCompile"
DependsOnTargets="PrepareForBuild;GetReferenceAssemblyPaths"
Inputs="$(MSBuildAllProjects)"
Outputs="$(AssemblyAttributesPath)"
Condition="'@(AssemblyAttributes)' != '' and '$(GenerateAdditionalSources)' == 'true'">
===================================================
BeforeCompile
===================================================
<Target Name="BeforeCompile"/>
===================================================
AfterCompile
===================================================
<Target Name="AfterCompile"/>
===================================================
GenerateSerializationAssemblies
Run GenerateSerializationAssemblies on the assembly produced by this build.
===================================================
<Target Name="GenerateSerializationAssemblies"
Condition="'$(_SGenGenerateSerializationAssembliesConfig)' == 'On' or ('@(WebReferenceUrl)'!='' and '$(_SGenGenerateSerializationAssembliesConfig)' == 'Auto')"
DependsOnTargets="AssignTargetPaths;Compile;ResolveKeySource"
Inputs="$(MSBuildAllProjects);@(IntermediateAssembly)"
Outputs="$(IntermediateOutputPath)$(_SGenDllName)">
===================================================
CreateSatelliteAssemblies
Create one satellite assembly for every unique culture in the resources.
===================================================
<Target Name="CreateSatelliteAssemblies"
DependsOnTargets="$(CreateSatelliteAssembliesDependsOn)" />
===================================================
GenerateSatelliteAssemblies
Actually run al.exe to create the satellite assemblies.
===================================================
<Target Name="GenerateSatelliteAssemblies"
Inputs="$(MSBuildAllProjects);@(_SatelliteAssemblyResourceInputs);$(IntermediateOutputPath)$(TargetName)$(TargetExt)"
Outputs="$(IntermediateOutputPath)%(Culture)\$(TargetName).resources.dll"
Condition="'@(_SatelliteAssemblyResourceInputs)' != ''">
===================================================
ComputeIntermediateSatelliteAssemblies
Compute the paths to the intermediate satellite assemblies,
with culture attributes so we can copy them to the right place.
===================================================
<Target Name="ComputeIntermediateSatelliteAssemblies"
Condition="@(EmbeddedResource->'%(WithCulture)') != ''"
DependsOnTargets="$(ComputeIntermediateSatelliteAssembliesDependsOn)">
===================================================
SetWin32ManifestProperties
Set Win32Manifest and EmbeddedManifest properties to be used later in the build.
===================================================
<Target Name="SetWin32ManifestProperties"
Condition="'$(Win32Manifest)'==''"
DependsOnTargets="ResolveComReferences;ResolveNativeReferences;_SetExternalWin32ManifestProperties;_SetEmbeddedWin32ManifestProperties" />
===================================================
GenerateManifests
Generates ClickOnce application and deployment manifests or a native manifest.
===================================================
<Target Name="GenerateManifests"
Condition="'$(GenerateClickOnceManifests)'=='true' or '@(NativeReference)'!='' or '@(ResolvedIsolatedComModules)'!='' or '$(GenerateAppxManifest)' == 'true'"
DependsOnTargets="$(GenerateManifestsDependsOn)"/>
===================================================
GenerateApplicationManifest
Generates a ClickOnce or native application manifest.
An application manifest specifies declarative application identity, dependency and security information.
===================================================
<Target Name="GenerateApplicationManifest"
DependsOnTargets="
_DeploymentComputeNativeManifestInfo;
_DeploymentComputeClickOnceManifestInfo;
ResolveComReferences;
ResolveNativeReferences;
_GenerateResolvedDeploymentManifestEntryPoint"
Inputs="
$(MSBuildAllProjects);
@(AppConfigWithTargetPath);
$(_DeploymentBaseManifest);
@(ResolvedIsolatedComModules);
@(_DeploymentManifestDependencies);
@(_DeploymentResolvedManifestEntryPoint);
@(_DeploymentManifestFiles)"
Outputs="@(ApplicationManifest)">
===================================================
GenerateDeploymentManifest
Generates a ClickOnce deployment manifest.
A deployment manifest specifies declarative application identity and application update information.
===================================================
<Target Name="GenerateDeploymentManifest"
DependsOnTargets="GenerateApplicationManifest"
Inputs="
$(MSBuildAllProjects);
@(ApplicationManifest)
"
Outputs="@(DeployManifest)">
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PrepareForRun
Copy the build outputs to the final directory if they have changed.
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<Target Name="PrepareForRun"
DependsOnTargets="$(PrepareForRunDependsOn)"/>
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CopyFilesToOutputDirectory
Copy all build outputs, satellites and other necessary files to the final directory.
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<Target Name="CopyFilesToOutputDirectory"
DependsOnTargets="
ComputeIntermediateSatelliteAssemblies;
_CopyFilesMarkedCopyLocal;
_CopySourceItemsToOutputDirectory;
_CopyAppConfigFile;
_CopyManifestFiles;
_CheckForCompileOutputs;
_SGenCheckForOutputs">
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GetCopyToOutputDirectoryItems
Get all project items that may need to be transferred to the output directory.
This includes baggage items from transitively referenced projects. It would appear
that this target computes full transitive closure of content items for all referenced
projects; however that is not the case. It only collects the content items from its
immediate children and not children of children. The reason this happens is that
the ProjectReferenceWithConfiguration list that is consumed by _SplitProjectReferencesByFileExistence
is only populated in the current project and is empty in the children. The empty list
causes _MSBuildProjectReferenceExistent to be empty and terminates the recursion.
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<Target Name="GetCopyToOutputDirectoryItems"
Returns="@(AllItemsFullPathWithTargetPath)"
KeepDuplicateOutputs=" '$(MSBuildDisableGetCopyToOutputDirectoryItemsOptimization)' == '' "
DependsOnTargets="$(GetCopyToOutputDirectoryItemsDependsOn)">
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UnmanagedRegistration
Registers the main assembly for COM interop.
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<Target Name="UnmanagedRegistration"
Condition="'$(RegisterForComInterop)'=='true' and '$(OutputType)'=='library'"
DependsOnTargets="$(UnmanagedRegistrationDependsOn)" />>
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IncrementalClean
Remove files that were produced in a prior build but weren't produced in the current build.
The reason is that if, for example, the name of the .exe has changed we want to delete the
old copy.
Leave the Clean cache file containing only the files produced in the current build.
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<Target Name="IncrementalClean"
DependsOnTargets="_CleanGetCurrentAndPriorFileWrites">
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Clean
Delete all intermediate and final build outputs.
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<Target Name="Clean"
Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
DependsOnTargets="$(CleanDependsOn)" />
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BeforeClean
===================================================
<Target Name="BeforeClean"/>
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AfterClean
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<Target Name="AfterClean"/>
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CleanReferencedProjects
Call Clean target on all Referenced Projects.
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<Target Name="CleanReferencedProjects"
DependsOnTargets="AssignProjectConfiguration; _SplitProjectReferencesByFileExistence">
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CleanPublishFolder
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<Target Name="CleanPublishFolder"/>
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PostBuildEvent
Run the post-build event. This step is driven by two parameters:
(1) The $(RunPostBuildEvent) property is set by the user through the IDE and can be one of four values.
- OnBuildSuccess: In this case, every step of the build must succeed for the post-build step to run.
- <Blank>: This is the same as OnBuildSuccess.
- OnOutputUpdated: In this case, the post-build step will run only if the main output assembly was
actually updated.
- Always: The post-build step is always run.
(2) The $(_AssemblyTimestampBeforeCompile) and $(_AssemblyTimestampAfterCompile) values are
set by the _TimeStampBeforeCompile and _TimeStampAfterCompile targets. If the assembly was actually
rebuilt during this build, then the two values will be different.
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<Target Name="PostBuildEvent"
Condition="'$(PostBuildEvent)' != '' and ('$(RunPostBuildEvent)' != 'OnOutputUpdated' or '$(_AssemblyTimestampBeforeCompile)' != '$(_AssemblyTimestampAfterCompile)')"
DependsOnTargets="$(PostBuildEventDependsOn)">
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Publish
This target is only called when doing ClickOnce publishing outside the IDE, which implicitly builds before publishing.
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<Target Name="Publish"
DependsOnTargets="$(PublishDependsOn)"/>
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SetGenerateManifests
This target simply assures the GenerateClickOnceManifests property is set whenever the publish target is invoked.
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<Target Name="SetGenerateManifests"/>
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PublishOnly
The "PublishOnly" target is intended for ClickOnce publishing inside the IDE, where the build has already been done
by the BuildManager.
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<Target Name="PublishOnly"
DependsOnTargets="$(PublishOnlyDependsOn)"/>
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BeforePublish
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<Target Name="BeforePublish"/>
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AfterPublish
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<Target Name="AfterPublish"/>
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PublishBuild
Defines the set of targets that publishing is directly dependent on.
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<Target Name="PublishBuild"
DependsOnTargets="$(PublishBuildDependsOn)"/>
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AllProjectOutputGroups
The targets below drive output groups, which provide generic information about a
project's inputs (e.g., content files, compilation sources, etc.) and built outputs
(e.g., built EXE/DLL, PDB, XML documentation files, etc.)
Each target may produce two kinds of items: outputs and dependencies. Outputs are
items from the current project; dependencies are items that are brought into the
current project as a result of referencing other projects or components.
For both outputs and dependencies, the Include attribute
specifies the location of the output/dependency; it must be a full path. Any number
of additional attributes may be placed on an output/dependency item.
===================================================
<Target Name="AllProjectOutputGroups"
DependsOnTargets="
BuiltProjectOutputGroup;
DebugSymbolsProjectOutputGroup;
DocumentationProjectOutputGroup;
SatelliteDllsProjectOutputGroup;
SourceFilesProjectOutputGroup;
ContentFilesProjectOutputGroup;
SGenFilesOutputGroup"/>
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BuiltProjectOutputGroup
This target performs population of the Build project output group.
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<Target Name="BuiltProjectOutputGroup"
Returns="@(BuiltProjectOutputGroupOutput)"
DependsOnTargets="$(BuiltProjectOutputGroupDependsOn)">
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DebugSymbolsProjectOutputGroup
This target performs population of the Debug Symbols project output group.
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<Target Name="DebugSymbolsProjectOutputGroup"
Returns="@(DebugSymbolsProjectOutputGroupOutput)"
DependsOnTargets="$(DebugSymbolsProjectOutputGroupDependsOn)"/>
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DocumentationProjectOutputGroup
This target performs population of the Documentation project output group.
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<Target Name="DocumentationProjectOutputGroup"
Returns="@(DocumentationProjectOutputGroupOutput)"
DependsOnTargets="$(DocumentationProjectOutputGroupDependsOn)"/>
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SatelliteDllsProjectOutputGroup
This target performs population of the Satellite Files project output group.
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<Target Name="SatelliteDllsProjectOutputGroup"
Returns="@(SatelliteDllsProjectOutputGroupOutput)"
DependsOnTargets="$(SatelliteDllsProjectOutputGroupDependsOn)">
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SourceFilesProjectOutputGroup
This target performs population of the Source Files project output group.
Source files are items in the project whose type is "Compile" and "EmbeddedResource".
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<Target Name="SourceFilesProjectOutputGroup"
Returns="@(SourceFilesProjectOutputGroupOutput)"
DependsOnTargets="$(SourceFilesProjectOutputGroupDependsOn)">
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ContentFilesProjectOutputGroup
This target performs population of the Content Files project output group.
Content files are items in the project whose type is "Content".
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<Target Name="ContentFilesProjectOutputGroup"
Returns="@(ContentFilesProjectOutputGroupOutput)"
DependsOnTargets="$(ContentFilesProjectOutputGroupDependsOn)">
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SGenFilesOutputGroup
This target performs population of the GenerateSerializationAssemblies Files project output group.
GenerateSerializationAssemblies files are those generated by the GenerateSerializationAssemblies target and task.
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<Target Name="SGenFilesOutputGroup"
Returns="@(SGenFilesOutputGroupOutput)"
DependsOnTargets="$(SGenFilesOutputGroupDependsOn)"/>
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GetResolvedSDKReferences
These targets are to gather information from the SDKs.
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<Target Name="GetResolvedSDKReferences"
DependsOnTargets="ResolveSDKReferences"
Returns="@(ResolvedSDKReference)"/>
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PriFilesOutputGroup
This target performs population of the pri files output group
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<Target Name="PriFilesOutputGroup"
Condition="'@(_ReferenceRelatedPaths)' != ''"
DependsOnTargets="BuildOnlySettings;PrepareForBuild;AssignTargetPaths;ResolveReferences"
Returns="@(PriFilesOutputGroupOutput)">
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SDKRedistOutputGroup
This target gathers the Redist folders from the SDKs which have been resolved.
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<Target Name="SDKRedistOutputGroup"
Returns="@(SDKRedistOutputGroupOutput)"
DependsOnTargets="$(SDKRedistOutputGroupDependsOn)"/>