ITensorStaticsNative.CreateFromD3D12Resource method
Creates a tensor object (TensorFloat, TensorInt32Bit) from a user-specified ID3D12Resource.
HRESULT CreateFromD3D12Resource(
ID3D12Resource *value,
[size_is(shapeCount)] __int64 *shape,
int shapeCount,
[out] IUnknown ** result);
Parameters
Name | Type | Description |
---|---|---|
value | ID3D12Resource* | The ID3D12Resource from which to create the tensor. |
shape | __int64* | The shape of the tensor. |
shapeCount | int | The number of dimensions of the tensor. |
result | IUnknown** | The resulting tensor. |
Returns
HRESULT The result of the operation.
Examples
TensorFloat SoftwareBitmapToDX12Tensor(SoftwareBitmap softwareBitmap)
{
// ...
// GPU tensorize
com_ptr<ITensorStaticsNative> tensorfactory = get_activation_factory<TensorFloat, ITensorStaticsNative>();
com_ptr<::IUnknown> spUnkTensor;
TensorFloat input1imagetensor(nullptr);
int64_t shapes[4] = { 1,3, softwareBitmap.PixelWidth(), softwareBitmap.PixelHeight() };
CHECK_HRESULT(tensorfactory->CreateFromD3D12Resource(pGPUResource.get(), shapes, 4, spUnkTensor.put()));
spUnkTensor.try_as(input1imagetensor);
// ...
}
See also
Requirements
Requirement | |
---|---|
Minimum supported client | Windows 10, build 17763 |
Minimum supported server | Windows Server 2019 with Desktop Experience |
Header | windows.ai.machinelearning.native.h |
Note
Use the following resources for help with Windows ML:
- To ask or answer technical questions about Windows ML, please use the windows-machine-learning tag on Stack Overflow.
- To report a bug, please file an issue on our GitHub.