Primitives
A 3D primitive is a collection of vertices that form a single 3D entity.
In this section
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A point list is a collection of vertices that are rendered as isolated points. Your application can use point lists in 3D scenes for star fields, or dotted lines on the surface of a polygon. |
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A line list is a list of isolated, straight line segments. Line lists are useful for such tasks as adding sleet or heavy rain to a 3D scene. Applications create a line list by filling an array of vertices. |
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A line strip is a primitive that is composed of connected line segments. Your application can use line strips for creating polygons that are not closed. A closed polygon is a polygon whose last vertex is connected to its first vertex by a line segment. |
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A triangle list is a list of isolated triangles. The isolated triangles might or might not be near each other. A triangle list must have at least three vertices and the total number of vertices must be divisible by three. |
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A triangle strip is a series of connected triangles. Because the triangles are connected, the application does not need to repeatedly specify all three vertices for each triangle. |
Related topics
Coordinate systems and geometry