Porting Windows Phone Silverlight to UWP for I/O, device, and app model
The previous topic was Porting XAML and UI.
Code that integrates with the device itself and its sensors involves input from, and output to, the user. It can also involve processing data. But, this code is not generally thought of as either the UI layer or the data layer. This code includes integration with the vibration controller, accelerometer, gyroscope, microphone and speaker (which intersect with speech recognition and synthesis), (geo)location, and input modalities such as touch, mouse, keyboard, and pen.
Application lifecycle (process lifetime management)
Your Windows Phone Silverlight app contains code to save and restore its application state and its view state in order to support being tombstoned and subsequently re-activated. The app lifecycle of Universal Windows Platform (UWP) apps has strong parallels with that of Windows Phone Silverlight apps, since they're both designed with the same goal of maximizing the resources available to whichever app the user has chosen to have in the foreground at any moment. You'll find that your code will adapt to the new system reasonable easily.
Note Pressing the hardware Back button automatically terminates a Windows Phone Silverlight app. Pressing the hardware Back button on a mobile device does not automatically terminate a UWP app. Instead, it becomes suspended, and then it may be terminated. But, those details are transparent to an app that responds appropriately to application lifecycle events.
A "debounce window" is the period of time between the app becoming inactive and the system raising the suspending event. For a UWP app, there is no debounce window; the suspension event is raised as soon as an app becomes inactive.
For more info, see App lifecycle.
Camera
Windows Phone Silverlight camera capture code uses the Microsoft.Devices.Camera, Microsoft.Devices.PhotoCamera, or Microsoft.Phone.Tasks.CameraCaptureTask classes. To port that code to the Universal Windows Platform (UWP), you can use the MediaCapture class. There is a code example in the CapturePhotoToStorageFileAsync topic. That method allows you to capture a photo to a storage file, and it requires the microphone and webcam device capabilities to be set in the app package manifest.
Another option is the CameraCaptureUI class, which also requires the microphone and webcam device capabilities.
Lens apps are not supported for UWP apps.
Detecting the platform your app is running on
The way of thinking about app-targeting changes with Windows 10. The new conceptual model is that an app targets the Universal Windows Platform (UWP) and runs across all Windows devices. It can then opt to light up features that are exclusive to particular device families. If needed, the app also has the option to limit itself to targeting one or more device families specifically. For more info on what device families are—and how to decide which device family to target—see Guide to UWP apps.
Note We recommend that you not use operating system or device family to detect the presence of features. Identifying the current operating system or device family is usually not the best way to determine whether a particular operating system or device family feature is present. Rather than detecting the operating system or device family (and version number), test for the presence of the feature itself (see Conditional compilation, and adaptive code). If you must require a particular operating system or device family, be sure to use it as a minimum supported version, rather than design the test for that one version.
To tailor your app's UI to different devices, there are several techniques that we recommend. Continue to use auto-sized elements and dynamic layout panels as you always have. In your XAML markup, continue to use sizes in effective pixels (formerly view pixels) so that your UI adapts to different resolutions and scale factors (see View/effective pixels, viewing distance, and scale factors.). And use Visual State Manager's adaptive triggers and setters to adapt your UI to the window size (see Guide to UWP apps.).
However, if you have a scenario where it is unavoidable to detect the device family, then you can do that. In this example, we use the AnalyticsVersionInfo class to navigate to a page tailored for the mobile device family where appropriate, and we make sure to fall back to a default page otherwise.
if (Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily == "Windows.Mobile")
rootFrame.Navigate(typeof(MainPageMobile), e.Arguments);
else
rootFrame.Navigate(typeof(MainPage), e.Arguments);
Your app can also determine the device family that it is running on from the resource selection factors that are in effect. The example below shows how to do this imperatively, and the ResourceContext.QualifierValues topic describes the more typical use case for the class in loading device family-specific resources based on the device family factor.
var qualifiers = Windows.ApplicationModel.Resources.Core.ResourceContext.GetForCurrentView().QualifierValues;
string deviceFamilyName;
bool isDeviceFamilyNameKnown = qualifiers.TryGetValue("DeviceFamily", out deviceFamilyName);
Also, see Conditional compilation, and adaptive code.
Device status
A Windows Phone Silverlight app can use the Microsoft.Phone.Info.DeviceStatus class to get info about the device on which the app is running. While there is no direct UWP equivalent for the Microsoft.Phone.Info namespace, here are some properties and events that you can use in a UWP app in place of calls to members of the DeviceStatus class.
Windows Phone Silverlight | UWP |
---|---|
ApplicationCurrentMemoryUsage and ApplicationCurrentMemoryUsageLimit properties | MemoryManager.AppMemoryUsage and AppMemoryUsageLimit properties |
ApplicationPeakMemoryUsage property | Use the memory profiling tools in Visual Studio. For more info, see Measure memory usage. |
DeviceFirmwareVersion property | EasClientDeviceInformation.SystemFirmwareVersion property (desktop device family only) |
DeviceHardwareVersion property | EasClientDeviceInformation.SystemHardwareVersion property (desktop device family only) |
DeviceManufacturer property | EasClientDeviceInformation.SystemManufacturer property (desktop device family only) |
DeviceName property | EasClientDeviceInformation.SystemProductName property (desktop device family only) |
DeviceTotalMemory property | No equivalent |
IsKeyboardDeployed property | No equivalent. This property provides information about hardware keyboards for mobile devices, which are not commonly used. |
IsKeyboardPresent property | No equivalent. This property provides information about hardware keyboards for mobile devices, which are not commonly used. |
KeyboardDeployedChanged event | No equivalent. This property provides information about hardware keyboards for mobile devices, which are not commonly used. |
PowerSource property | No equivalent |
PowerSourceChanged event | Handle the RemainingChargePercentChanged event (mobile device family only). The event is raised when the value of the RemainingChargePercent property (mobile device family only) decreases by 1%. |
Location
When an app that declares the Location capability in its app package manifest runs on Windows 10, the system will prompt the end-user for consent. So, if your app displays its own custom consent prompt, or if it provides an on-off toggle, then you will want to remove that so that the end-user is only prompted once.
Orientation
The UWP app equivalent of the PhoneApplicationPage.SupportedOrientations and Orientation properties is the uap:InitialRotationPreference element in the app package manifest. Select the Application tab if it isn't already selected and select one or more check boxes under Supported rotations to record your preferences.
You're encouraged, however, to design the UI of your UWP app to look great regardless of device orientation and screen size. There's more about that in Porting for form factors and user experience, which is the topic after next.
The next topic is Porting business and data layers.