RAWINPUT structure (winuser.h)
Contains the raw input from a device.
Syntax
typedef struct tagRAWINPUT {
RAWINPUTHEADER header;
union {
RAWMOUSE mouse;
RAWKEYBOARD keyboard;
RAWHID hid;
} data;
} RAWINPUT, *PRAWINPUT, *LPRAWINPUT;
Members
header
Type: RAWINPUTHEADER
The raw input data.
data
data.mouse
Type: RAWMOUSE
If the data comes from a mouse, this is the raw input data.
data.keyboard
Type: RAWKEYBOARD
If the data comes from a keyboard, this is the raw input data.
data.hid
Type: RAWHID
If the data comes from an HID, this is the raw input data.
Remarks
The handle to this structure is passed in the lParam parameter of WM_INPUT.
To get detailed information -- such as the header and the content of the raw input -- call GetRawInputData.
To read the RAWINPUT in the message loop as a buffered read, call GetRawInputBuffer.
To get device specific information, call GetRawInputDeviceInfo with the hDevice from RAWINPUTHEADER.
Raw input is available only when the application calls RegisterRawInputDevices with valid device specifications.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP [desktop apps only] |
Minimum supported server | Windows Server 2003 [desktop apps only] |
Header | winuser.h (include Windows.h) |
See also
Conceptual
Reference