D3DXColorAdd function
Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Adds two color values together to create a new color value.
Syntax
D3DXCOLOR* D3DXColorAdd(
_Inout_ D3DXCOLOR *pOut,
_In_ const D3DXCOLOR *pC1,
_In_ const D3DXCOLOR *pC2
);
Parameters
-
pOut [in, out]
-
Type: D3DXCOLOR*
Pointer to a D3DXCOLOR structure that is the result of the operation.
-
pC1 [in]
-
Type: const D3DXCOLOR*
Pointer to a source D3DXCOLOR structure.
-
pC2 [in]
-
Type: const D3DXCOLOR*
Pointer to a source D3DXCOLOR structure.
Return value
Type: D3DXCOLOR*
This function returns a pointer to a D3DXCOLOR structure that is the sum of two color values.
Remarks
The return value for this function is the same value returned in pOut. In this way, the D3DXColorAdd function can be used as a parameter for another function.
Requirements
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Header |
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Library |
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See also