asdouble function
Reinterprets a cast value (two 32-bit values) into a double.
Syntax
double asdouble(
in uint lowbits,
in uint highbits
);
Parameters
-
lowbits [in]
-
Type: uint
The low 32-bit pattern of the input value.
-
highbits [in]
-
Type: uint
The high 32-bit pattern of the input value.
Return value
Type: double
The input (two 32-bit values) recast as a double.
Remarks
The following overloaded version is also available:
double2 asdouble(uint2 lowbits, uint2 highbits);
If the input value is two 32-bit components, the return type will contain one double. If the input value is four 32-bit components, the return type will contain two doubles. If the input value is a 64-bit type, the returned value will have the same number of components as the input value.
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |
See also