CheckAccessFullyMapped function
Determines whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource.
Syntax
bool CheckAccessFullyMapped(
in uint_only status
);
Parameters
-
status [in]
-
Type: uint_only
The status value that is returned from a Sample, Gather, or Load operation. Because you can't access this status value directly, you need to pass it to CheckAccessFullyMapped.
Return value
Type: bool
Returns a Boolean value that indicates whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. Returns TRUE if all values from the operation accessed mapped tiles; otherwise, returns FALSE if any values were taken from an unmapped tile.
Remarks
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |
See also