ddx_coarse function
Computes a low precision partial derivative with respect to the screen-space x-coordinate.
Syntax
float ddx_coarse(
in float value
);
Parameters
-
value [in]
-
Type: float
The input value.
Return value
Type: float
The low precision partial derivative of value.
Remarks
The following overloaded versions are also available:
float2 ddx_coarse(float2 value);
float3 ddx_coarse(float3 value);
float4 ddx_coarse(float4 value);
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x |
See also