asfloat
Interprets the bit pattern of x as a floating-point number.
ret asfloat(x) |
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Parameters
Item | Description |
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x |
[in] The input value. |
Return Value
The input interpreted as a floating-point number.
Type Description
Name | Template Type | Component Type | Size |
---|---|---|---|
x | scalar, vector, or matrix | float, int, uint | any |
ret | same as input x | float | same dimension(s) as input x |
Function Overloads
- `float<x> asfloat(float<x> value);`
`float<x> asfloat(int<x> value);`
`float<x> asfloat(uint<x> value);`
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 4 and higher shader models | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
Remarks
Older compilers incorrectly allowed asfloat(bool)
, but note that bool inputs are not supported.