reflect
Returns a reflection vector using an incident ray and a surface normal.
ret reflect(i, n) |
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Parameters
Item | Description |
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i |
[in] A floating-point, incident vector. |
n |
[in] A floating-point, normal vector. |
Return Value
A floating-point, reflection vector.
Remarks
This function calculates the reflection vector using the following formula: v = i - 2 * n * dot(i n) .
Type Description
Name | Template Type | Component Type | Size |
---|---|---|---|
i | vector | float | any |
n | vector | float | same dimension(s) as input i |
ret | vector | float | same dimension(s) as input i |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 1 (DirectX HLSL) and higher shader models | yes |