TextureCubeArray object
TextureCubeArray type (as it exists in Shader Model 4) plus resource variables. This texture object supports these methods in addition to the methods in Shader Model 4.
Methods
The TextureCubeArray object has these methods.
Method | Description |
---|---|
Gather | Returns the four texel values that would be used in a bi-linear filtering operation. |
GatherAlpha | Returns the alpha components of the four texel values that would be used in a bi-linear filtering operation. |
GatherBlue | Returns the blue components of the four texel values that would be used in a bi-linear filtering operation. |
GatherCmp | For four texel values that would be used in a bi-linear filtering operation, returns their comparison against a compare value. |
GatherCmpAlpha | For four texel values that would be used in a bi-linear filtering operation, returns a comparison of their alpha component against a compare value. |
GatherCmpBlue | For four texel values that would be used in a bi-linear filtering operation, returns a comparison of their blue component against a compare value. |
GatherCmpGreen | For four texel values that would be used in a bi-linear filtering operation, returns a comparison of their green component against a compare value. |
GatherCmpRed | For four texel values that would be used in a bi-linear filtering operation, returns a comparison of their red component against a compare value. |
GatherGreen | Returns the green components of the four texel values that would be used in a bi-linear filtering operation. |
GatherRed | Returns the red components of the four texel values that would be used in a bi-linear filtering operation. |
Sample | Samples a texture. |
SampleBias | Samples a texture, after applying the bias value to the mipmap level. |
SampleCmp | Samples a texture, using a comparison value to reject samples. |
SampleCmpLevelZero | Samples a texture (mipmap level 0 only), using a comparison value to reject samples. |
SampleGrad | Samples a texture using a gradient to influence the way the sample location is calculated. |
SampleLevel | Samples a texture on the specified mipmap level. |
Remarks
Minimum Shader Model
This object is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This object is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |