umax (sm4 - asm)

Component-wise unsigned integer maximum.

umax dest[.mask], src0[.swizzle], src1[.swizzle],
Item Description
dest
[in] The address of the result of the operation.
dest = src0 > src1 ? src0 : src1
src0
[in] The value to compare to src1.
src1
[in] The value to compare to src0.

Remarks

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x x x

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 4 Assembly (DirectX HLSL)