ushr (sm4 - asm)
Shift right.
ushr dest[.mask], src0[.swizzle], src1.select_component |
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Item | Description |
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dest |
[in] The address of the result of the operation. |
src0 |
[in] The components to shift. |
src1 |
[in] The amount to shift src0. |
Remarks
This instruction performs a component-wise shift of each 32-bit value in src0 right by an unsigned integer bit count provided by the LSB 5 bits (0-31 range) in src1.select_component, inserting 0. The 32-bit per component result is placed in dest. The count is a scalar value applied to all components.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |