Viewing Current State
The following sample code demonstrates how to find all filters that might affect a server application.
Note
The filter conditions are the same as those supported by the downlevel IsPortAllowed API.
#include <windows.h>
#include <fwpmu.h>
#include <stdio.h>
#pragma comment (lib, "fwpuclnt.lib")
#define EXIT_ON_ERROR(fnName) \
if (result != ERROR_SUCCESS) \
{ \
printf(#fnName " = 0x%08X\n", result); \
goto CLEANUP; \
}
DWORD InitFilterConditions(
__in_opt PCWSTR appPath,
__in_opt const SOCKADDR* localAddr,
__in_opt UINT8 ipProtocol,
__in UINT32 numCondsIn,
__out_ecount_part(numCondsIn, *numCondsOut)
FWPM_FILTER_CONDITION0* conds,
__out UINT32* numCondsOut,
__deref_out FWP_BYTE_BLOB** appId
)
{
return 0;
}
DWORD FindMatchingFilters(
__in HANDLE engine,
__in const GUID* layerKey,
__in_opt PCWSTR appPath,
__in_opt const SOCKADDR* localAddr,
__in_opt UINT8 ipProtocol,
__deref_out_ecount(*numFilters) FWPM_FILTER0*** filters,
__out UINT32* numFilters
)
{
DWORD result = ERROR_SUCCESS;
FWPM_FILTER_CONDITION0 conds[4];
UINT32 numConds;
FWP_BYTE_BLOB* appBlob = NULL;
FWPM_FILTER_ENUM_TEMPLATE0 enumTempl;
HANDLE enumHandle = NULL;
result = InitFilterConditions(
appPath,
&localAddr,
ipProtocol,
ARRAYSIZE(conds),
conds,
&numConds,
&appBlob
);
EXIT_ON_ERROR(InitFilterConditions);
memset(&enumTempl, 0, sizeof(enumTempl));
enumTempl.layerKey = *layerKey;
enumTempl.numFilterConditions = numConds;
if (numConds > 0)
{
enumTempl.filterCondition = conds;
}
// We want to see all filters regardless of action.
enumTempl.actionMask = 0xFFFFFFFF;
result = FwpmFilterCreateEnumHandle0(
engine,
&enumTempl,
&enumHandle
);
EXIT_ON_ERROR(FwpmFilterCreateEnumHandle0);
result = FwpmFilterEnum0(
engine,
enumHandle,
INFINITE,
filters,
numFilters
);
EXIT_ON_ERROR(FwpmFilterEnum0);
CLEANUP:
FwpmFilterDestroyEnumHandle0(engine, enumHandle);
FwpmFreeMemory0((void**)&appBlob);
return result;
}
DWORD wmain(int argc,
wchar_t* argv[])
{
UNREFERENCED_PARAMETER(argc);
UNREFERENCED_PARAMETER(argv);
// Open a session to the filter engine
HANDLE engineHandle = 0;
// Use dynamic sessions for efficiency and safety:
// - All objects associated with the dynamic session are deleted with one call.
// - Filtering policy objects are deleted even when the application crashes.
FWPM_SESSION0 session;
memset(&session, 0, sizeof(session));
session.flags = FWPM_SESSION_FLAG_DYNAMIC;
UINT32 numFilters = 0;
FWPM_FILTER0** filters = 0;
DWORD result = FwpmEngineOpen0(NULL, RPC_C_AUTHN_WINNT, NULL, &session, &engineHandle);
EXIT_ON_ERROR(FwpmEngineOpen0);
result = FindMatchingFilters(
engineHandle,
&FWPM_LAYER_ALE_AUTH_LISTEN_V4,
0,
0,
0,
&filters,
&numFilters
);
CLEANUP:
if (result != ERROR_SUCCESS)
{
printf("Error: %x\n", result);
}
else
{
for (int i = 0; i < numFilters; i++)
{
printf("\n%d. %ws", i + 1, (filters[i])->displayData.name);
}
printf("\nSuccess: %d filters", numFilters);
}
FwpmFreeMemory0((void**)filters);
return result;
}