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D3D12_AUTO_BREADCRUMB_OP enumeração (d3d12.h)

Define constantes que especificam operações de GPU de renderização/computação.

Syntax

typedef enum D3D12_AUTO_BREADCRUMB_OP {
  D3D12_AUTO_BREADCRUMB_OP_SETMARKER,
  D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT,
  D3D12_AUTO_BREADCRUMB_OP_ENDEVENT,
  D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED,
  D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCH,
  D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION,
  D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION,
  D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE,
  D3D12_AUTO_BREADCRUMB_OP_COPYTILES,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE,
  D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW,
  D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW,
  D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW,
  D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE,
  D3D12_AUTO_BREADCRUMB_OP_PRESENT,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA,
  D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION,
  D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION,
  D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME,
  D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES,
  D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT,
  D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION,
  D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE,
  D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1,
  D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION,
  D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2,
  D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1,
  D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE,
  D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO,
  D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS,
  D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP,
  D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1,
  D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH,
  D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA,
  D3D12_AUTO_BREADCRUMB_OP_BARRIER,
  D3D12_AUTO_BREADCRUMB_OP_BEGIN_COMMAND_LIST,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCHGRAPH,
  D3D12_AUTO_BREADCRUMB_OP_SETPROGRAM
} ;

Constantes

 
D3D12_AUTO_BREADCRUMB_OP_SETMARKER
Valor: (0)
D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT
Valor: (1)
D3D12_AUTO_BREADCRUMB_OP_ENDEVENT
Valor: (2)
D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED
Valor: (3)
D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED
Valor: (4)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT
Valor: (5)
D3D12_AUTO_BREADCRUMB_OP_DISPATCH
Valor: (6)
D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION
Valor: (7)
D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION
Valor: (8)
D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE
Valor: (9)
D3D12_AUTO_BREADCRUMB_OP_COPYTILES
Valor: (10)
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE
Valor: (11)
D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW
Valor: (12)
D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW
Valor: (13)
D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW
Valor: (14)
D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER
Valor: (15)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE
Valor: (16)
D3D12_AUTO_BREADCRUMB_OP_PRESENT
Valor: (17)
D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA
Valor: (18)
D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION
Valor: (19)
D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION
Valor: (20)
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME
Valor: (21)
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES
Valor: (22)
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT
Valor: (23)
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64
Valor: (24)
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION
Valor: (25)
D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE
Valor: (26)
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1
Valor: (27)
D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION
Valor: (28)
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2
Valor: (29)
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1
Valor: (30)
D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE
Valor: (31)
D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO
Valor: (32)
D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE
Valor: (33)
D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS
Valor: (34)
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND
Valor: (35)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND
Valor: (36)
D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION
Valor: (37)
D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP
Valor: (38)
D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1
Valor: (39)
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND
Valor: (40)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND
Valor: (41)

Requisitos

Requisito Valor
Cliente mínimo com suporte Windows 10 Build 20348
Servidor mínimo com suporte Windows 10 Build 20348
Cabeçalho d3d12.h

Confira também