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enumeração D3D12_DRED_ALLOCATION_TYPE (d3d12.h)

Congruent with, and numerically equivalente a, 3D12DDI_HANDLETYPE valores de enumeração .

Syntax

typedef enum D3D12_DRED_ALLOCATION_TYPE {
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR,
  D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST,
  D3D12_DRED_ALLOCATION_TYPE_FENCE,
  D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE,
  D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR,
  D3D12_DRED_ALLOCATION_TYPE_RESOURCE,
  D3D12_DRED_ALLOCATION_TYPE_PASS,
  D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION,
  D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY,
  D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER,
  D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT,
  D3D12_DRED_ALLOCATION_TYPE_METACOMMAND,
  D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_INVALID
} ;

Constantes

 
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE
Valor: (19)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR
Valor: (20)
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE
Valor: (21)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST
Valor: (22)
D3D12_DRED_ALLOCATION_TYPE_FENCE
Valor: (23)
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP
Valor: (24)
D3D12_DRED_ALLOCATION_TYPE_HEAP
Valor: (25)
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP
Valor: (27)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE
Valor: (28)
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY
Valor: (29)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER
Valor: (30)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR
Valor: (32)
D3D12_DRED_ALLOCATION_TYPE_RESOURCE
Valor: (34)
D3D12_DRED_ALLOCATION_TYPE_PASS
Valor: (35)
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION
Valor: (36)
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY
Valor: (37)
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION
Valor: (38)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP
Valor: (39)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL
Valor: (40)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER
Valor: (41)
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT
Valor: (42)
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND
Valor: (43)
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP
Valor: (44)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR
Valor: (45)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP
Valor: (46)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND
Valor: (47)
D3D12_DRED_ALLOCATION_TYPE_INVALID
Valor: (0xffffffff)

Requisitos

Requisito Valor
Cliente mínimo com suporte Windows 10 Build 20348
Servidor mínimo com suporte Windows 10 Build 20348
Cabeçalho d3d12.h

Confira também