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D3D12_DECODE_SHADER_4_COMPONENT_MAPPING macro (d3d12.h)

Sintaxe

void D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(
   ComponentToExtract,
   Mapping
);

Parâmetros

ComponentToExtract

Mapping

Valor retornado

Nenhum

Requisitos

   
Cabeçalho d3d12.h