Clone()
|
Creates and returns a copy of this object.
(Inherited from Object)
|
Dispose()
|
(Inherited from Object)
|
Dispose(Boolean)
|
(Inherited from Object)
|
Equals(Object)
|
Indicates whether some other object is "equal to" this one.
(Inherited from Object)
|
GetHashCode()
|
Returns a hash code value for the object.
(Inherited from Object)
|
GlActiveTexture(Int32)
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GlAlphaFunc(Int32, Single)
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GlAlphaFuncx(Int32, Int32)
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GlBindTexture(Int32, Int32)
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GlBlendFunc(Int32, Int32)
|
GlClear(Int32)
|
GlClearColor(Single, Single, Single, Single)
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GlClearColorx(Int32, Int32, Int32, Int32)
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GlClearDepthf(Single)
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GlClearDepthx(Int32)
|
GlClearStencil(Int32)
|
GlClientActiveTexture(Int32)
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GlColor4f(Single, Single, Single, Single)
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GlColor4x(Int32, Int32, Int32, Int32)
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GlColorMask(Boolean, Boolean, Boolean, Boolean)
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GlColorPointer(Int32, Int32, Int32, Buffer)
|
GlCompressedTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
|
GlCompressedTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlCopyTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
GlCopyTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
GlCullFace(Int32)
|
GlDeleteTextures(Int32, Int32[], Int32)
|
GlDeleteTextures(Int32, IntBuffer)
|
GlDepthFunc(Int32)
|
GlDepthMask(Boolean)
|
GlDepthRangef(Single, Single)
|
GlDepthRangex(Int32, Int32)
|
GlDisable(Int32)
|
GlDisableClientState(Int32)
|
GlDrawArrays(Int32, Int32, Int32)
|
GlDrawElements(Int32, Int32, Int32, Buffer)
|
GlEnable(Int32)
|
GlEnableClientState(Int32)
|
GlFinish()
|
GlFlush()
|
GlFogf(Int32, Single)
|
GlFogfv(Int32, FloatBuffer)
|
GlFogfv(Int32, Single[], Int32)
|
GlFogx(Int32, Int32)
|
GlFogxv(Int32, Int32[], Int32)
|
GlFogxv(Int32, IntBuffer)
|
GlFrontFace(Int32)
|
GlFrustumf(Single, Single, Single, Single, Single, Single)
|
GlFrustumx(Int32, Int32, Int32, Int32, Int32, Int32)
|
GlGenTextures(Int32, Int32[], Int32)
|
GlGenTextures(Int32, IntBuffer)
|
GlGetError()
|
GlGetIntegerv(Int32, Int32[], Int32)
|
GlGetIntegerv(Int32, IntBuffer)
|
GlGetString(Int32)
|
GlHint(Int32, Int32)
|
GlLightf(Int32, Int32, Single)
|
GlLightfv(Int32, Int32, FloatBuffer)
|
GlLightfv(Int32, Int32, Single[], Int32)
|
GlLightModelf(Int32, Single)
|
GlLightModelfv(Int32, FloatBuffer)
|
GlLightModelfv(Int32, Single[], Int32)
|
GlLightModelx(Int32, Int32)
|
GlLightModelxv(Int32, Int32[], Int32)
|
GlLightModelxv(Int32, IntBuffer)
|
GlLightx(Int32, Int32, Int32)
|
GlLightxv(Int32, Int32, Int32[], Int32)
|
GlLightxv(Int32, Int32, IntBuffer)
|
GlLineWidth(Single)
|
GlLineWidthx(Int32)
|
GlLoadIdentity()
|
GlLoadMatrixf(FloatBuffer)
|
GlLoadMatrixf(Single[], Int32)
|
GlLoadMatrixx(Int32[], Int32)
|
GlLoadMatrixx(IntBuffer)
|
GlLogicOp(Int32)
|
GlMaterialf(Int32, Int32, Single)
|
GlMaterialfv(Int32, Int32, FloatBuffer)
|
GlMaterialfv(Int32, Int32, Single[], Int32)
|
GlMaterialx(Int32, Int32, Int32)
|
GlMaterialxv(Int32, Int32, Int32[], Int32)
|
GlMaterialxv(Int32, Int32, IntBuffer)
|
GlMatrixMode(Int32)
|
GlMultiTexCoord4f(Int32, Single, Single, Single, Single)
|
GlMultiTexCoord4x(Int32, Int32, Int32, Int32, Int32)
|
GlMultMatrixf(FloatBuffer)
|
GlMultMatrixf(Single[], Int32)
|
GlMultMatrixx(Int32[], Int32)
|
GlMultMatrixx(IntBuffer)
|
GlNormal3f(Single, Single, Single)
|
GlNormal3x(Int32, Int32, Int32)
|
GlNormalPointer(Int32, Int32, Buffer)
|
GlOrthof(Single, Single, Single, Single, Single, Single)
|
GlOrthox(Int32, Int32, Int32, Int32, Int32, Int32)
|
GlPixelStorei(Int32, Int32)
|
GlPointSize(Single)
|
GlPointSizex(Int32)
|
GlPolygonOffset(Single, Single)
|
GlPolygonOffsetx(Int32, Int32)
|
GlPopMatrix()
|
GlPushMatrix()
|
GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
|
GlRotatef(Single, Single, Single, Single)
|
GlRotatex(Int32, Int32, Int32, Int32)
|
GlSampleCoverage(Single, Boolean)
|
GlSampleCoveragex(Int32, Boolean)
|
GlScalef(Single, Single, Single)
|
GlScalex(Int32, Int32, Int32)
|
GlScissor(Int32, Int32, Int32, Int32)
|
GlShadeModel(Int32)
|
GlStencilFunc(Int32, Int32, Int32)
|
GlStencilMask(Int32)
|
GlStencilOp(Int32, Int32, Int32)
|
GlTexCoordPointer(Int32, Int32, Int32, Buffer)
|
GlTexEnvf(Int32, Int32, Single)
|
GlTexEnvfv(Int32, Int32, FloatBuffer)
|
GlTexEnvfv(Int32, Int32, Single[], Int32)
|
GlTexEnvx(Int32, Int32, Int32)
|
GlTexEnvxv(Int32, Int32, Int32[], Int32)
|
GlTexEnvxv(Int32, Int32, IntBuffer)
|
GlTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
|
GlTexParameterf(Int32, Int32, Single)
|
GlTexParameterx(Int32, Int32, Int32)
|
GlTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
|
GlTranslatef(Single, Single, Single)
|
GlTranslatex(Int32, Int32, Int32)
|
GlVertexPointer(Int32, Int32, Int32, Buffer)
|
GlViewport(Int32, Int32, Int32, Int32)
|
JavaFinalize()
|
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
(Inherited from Object)
|
Notify()
|
Wakes up a single thread that is waiting on this object's
monitor.
(Inherited from Object)
|
NotifyAll()
|
Wakes up all threads that are waiting on this object's monitor.
(Inherited from Object)
|
SetHandle(IntPtr, JniHandleOwnership)
|
Sets the Handle property.
(Inherited from Object)
|
ToArray<T>()
|
(Inherited from Object)
|
ToString()
|
Returns a string representation of the object.
(Inherited from Object)
|
UnregisterFromRuntime()
|
(Inherited from Object)
|
Wait()
|
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>.
(Inherited from Object)
|
Wait(Int64, Int32)
|
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from Object)
|
Wait(Int64)
|
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from Object)
|