CanvasMaterialAnimatorCanvasBeveled._Edge_Reflect_ Field

Definition

Shader property.

[UnityEngine.Range(0, 1)]
public float _Edge_Reflect_;
[<UnityEngine.Range(0, 1)>]
val mutable _Edge_Reflect_ : single
Public _Edge_Reflect_ As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to