CanvasMaterialAnimatorCanvasBeveled._Reflection_ Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Shader property.
[UnityEngine.Range(0, 2)]
public float _Reflection_;
[<UnityEngine.Range(0, 2)>]
val mutable _Reflection_ : single
Public _Reflection_ As Single
Field Value
- Attributes
-
UnityEngine.RangeAttribute