CanvasMaterialAnimatorCanvasBeveled._Shininess_ Field
Definition
Important
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Shader property.
[UnityEngine.Range(0, 10)]
public float _Shininess_;
[<UnityEngine.Range(0, 10)>]
val mutable _Shininess_ : single
Public _Shininess_ As Single
Field Value
- Attributes
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UnityEngine.RangeAttribute