CanvasMaterialAnimatorCanvasBeveled._Shininess_ Field

Definition

Shader property.

[UnityEngine.Range(0, 10)]
public float _Shininess_;
[<UnityEngine.Range(0, 10)>]
val mutable _Shininess_ : single
Public _Shininess_ As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to