CanvasMaterialAnimatorCanvasFrontplate._Proximity_Anisotropy_ Field

Definition

Shader property.

[UnityEngine.Range(0, 1)]
public float _Proximity_Anisotropy_;
[<UnityEngine.Range(0, 1)>]
val mutable _Proximity_Anisotropy_ : single
Public _Proximity_Anisotropy_ As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to