CanvasMaterialAnimatorCanvasFrontplate._Proximity_Max_Intensity_ Field
Definition
Important
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Shader property.
[UnityEngine.Range(0, 1)]
public float _Proximity_Max_Intensity_;
[<UnityEngine.Range(0, 1)>]
val mutable _Proximity_Max_Intensity_ : single
Public _Proximity_Max_Intensity_ As Single
Field Value
- Attributes
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UnityEngine.RangeAttribute