CanvasMaterialAnimatorCanvasFrontplate._Selection_Fade_ Field
Definition
Important
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Shader property.
[UnityEngine.Range(0, 1)]
public float _Selection_Fade_;
[<UnityEngine.Range(0, 1)>]
val mutable _Selection_Fade_ : single
Public _Selection_Fade_ As Single
Field Value
- Attributes
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UnityEngine.RangeAttribute