CanvasMaterialAnimatorCanvasFrontplate._Selection_Fade_ Field

Definition

Shader property.

[UnityEngine.Range(0, 1)]
public float _Selection_Fade_;
[<UnityEngine.Range(0, 1)>]
val mutable _Selection_Fade_ : single
Public _Selection_Fade_ As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to