CanvasMaterialAnimatorCanvasGlow._Falloff_ Field
Definition
Important
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Shader property.
[UnityEngine.Range(0, 5)]
public float _Falloff_;
[<UnityEngine.Range(0, 5)>]
val mutable _Falloff_ : single
Public _Falloff_ As Single
Field Value
- Attributes
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UnityEngine.RangeAttribute