CanvasMaterialAnimatorCanvasGlow._Falloff_ Field

Definition

Shader property.

[UnityEngine.Range(0, 5)]
public float _Falloff_;
[<UnityEngine.Range(0, 5)>]
val mutable _Falloff_ : single
Public _Falloff_ As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to