CanvasMaterialAnimatorCanvasQuadGlow._Glow_Falloff_ Field

Definition

Shader property.

[UnityEngine.Range(0, 5)]
public float _Glow_Falloff_;
[<UnityEngine.Range(0, 5)>]
val mutable _Glow_Falloff_ : single
Public _Glow_Falloff_ As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to