CanvasMaterialAnimatorCanvasQuadGlow._Glow_Max_ Field

Definition

Shader property.

[UnityEngine.Range(0, 1)]
public float _Glow_Max_;
[<UnityEngine.Range(0, 1)>]
val mutable _Glow_Max_ : single
Public _Glow_Max_ As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to