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CanvasMaterialAnimatorGraphicsToolsStandardCanvas._EnvironmentColorThreshold Field

Definition

Shader property.

[UnityEngine.Range(0, 3)]
public float _EnvironmentColorThreshold;
[<UnityEngine.Range(0, 3)>]
val mutable _EnvironmentColorThreshold : single
Public _EnvironmentColorThreshold As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to