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CanvasMaterialAnimatorGraphicsToolsStandardCanvas._RenderQueueOverride Field

Definition

Shader property.

[UnityEngine.Range(-1, 5000)]
public float _RenderQueueOverride;
[<UnityEngine.Range(-1, 5000)>]
val mutable _RenderQueueOverride : single
Public _RenderQueueOverride As Single 

Field Value

Attributes
UnityEngine.RangeAttribute

Applies to