ClippingPrimitive.ApplyToSharedMaterial Property

Definition

Toggles whether the clipping features will apply to shared materials or material instances (default).

public bool ApplyToSharedMaterial { get; set; }
member this.ApplyToSharedMaterial : bool with get, set
Public Property ApplyToSharedMaterial As Boolean

Property Value

Remarks

Applying to shared materials will allow for GPU instancing to batch calls between Renderers that interact with the same clipping primitives.

Applies to