FlyCameraController.InvertY Field

Definition

[UnityEngine.Tooltip("Whether or not to invert our Y axis for mouse/gamepad input to rotation.")]
public bool InvertY;
[<UnityEngine.Tooltip("Whether or not to invert our Y axis for mouse/gamepad input to rotation.")>]
val mutable InvertY : bool
Public InvertY As Boolean 

Field Value

Attributes
UnityEngine.TooltipAttribute

Applies to