RoundedRectMask2D.Radii Property
Definition
Important
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If IndependentRadii is true, the four corner radii of the rounded rect. (x: top left, y: top right, z: bottom left, w: bottom right) If IndependentRadii is false, the x value is used for all four corners of the rounded rec. (x: all, y: unused, z: unused, w: unused)
public UnityEngine.Vector4 Radii { get; set; }
member this.Radii : UnityEngine.Vector4 with get, set
Public Property Radii As Vector4
Property Value
UnityEngine.Vector4