RoundedRectMask2D.Radii Property

Definition

If IndependentRadii is true, the four corner radii of the rounded rect. (x: top left, y: top right, z: bottom left, w: bottom right) If IndependentRadii is false, the x value is used for all four corners of the rounded rec. (x: all, y: unused, z: unused, w: unused)

public UnityEngine.Vector4 Radii { get; set; }
member this.Radii : UnityEngine.Vector4 with get, set
Public Property Radii As Vector4

Property Value

UnityEngine.Vector4

Applies to