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SceneInfoUtils.GetSceneInfoRelativeProperties Method

Definition

Finds all relative properties of a SceneInfo struct.

public:
 static void GetSceneInfoRelativeProperties(UnityEditor::SerializedProperty ^ property, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % assetProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % nameProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % pathProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % buildIndexProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % includedProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % tagProperty);
public static void GetSceneInfoRelativeProperties (UnityEditor.SerializedProperty property, out UnityEditor.SerializedProperty assetProperty, out UnityEditor.SerializedProperty nameProperty, out UnityEditor.SerializedProperty pathProperty, out UnityEditor.SerializedProperty buildIndexProperty, out UnityEditor.SerializedProperty includedProperty, out UnityEditor.SerializedProperty tagProperty);
static member GetSceneInfoRelativeProperties : UnityEditor.SerializedProperty * SerializedProperty * SerializedProperty * SerializedProperty * SerializedProperty * SerializedProperty * SerializedProperty -> unit
Public Shared Sub GetSceneInfoRelativeProperties (property As SerializedProperty, ByRef assetProperty As SerializedProperty, ByRef nameProperty As SerializedProperty, ByRef pathProperty As SerializedProperty, ByRef buildIndexProperty As SerializedProperty, ByRef includedProperty As SerializedProperty, ByRef tagProperty As SerializedProperty)

Parameters

property
UnityEditor.SerializedProperty
assetProperty
UnityEditor.SerializedProperty
nameProperty
UnityEditor.SerializedProperty
pathProperty
UnityEditor.SerializedProperty
buildIndexProperty
UnityEditor.SerializedProperty
includedProperty
UnityEditor.SerializedProperty
tagProperty
UnityEditor.SerializedProperty

Applies to