EyeTrackingDemoUtils.GameObject_ChangeColor Method
Definition
Important
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Change the color of game object "gobj".
public:
static void GameObject_ChangeColor(UnityEngine::GameObject ^ gobj, UnityEngine::Color newColor, Nullable<UnityEngine::Color> % originalColor, bool onlyApplyToRootObj);
public static void GameObject_ChangeColor (UnityEngine.GameObject gobj, UnityEngine.Color newColor, ref UnityEngine.Color? originalColor, bool onlyApplyToRootObj);
static member GameObject_ChangeColor : UnityEngine.GameObject * UnityEngine.Color * Nullable * bool -> unit
Public Shared Sub GameObject_ChangeColor (gobj As GameObject, newColor As Color, ByRef originalColor As Nullable(Of Color), onlyApplyToRootObj As Boolean)
Parameters
- gobj
- UnityEngine.GameObject
- newColor
- UnityEngine.Color
- originalColor
- Nullable<UnityEngine.Color>
Enter "null" in case you're passing the original object and want to save the original color.
- onlyApplyToRootObj
- Boolean