FaceUser Class
Definition
Important
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The associated game object will turn depending on the user's eye gaze: The currently looked at part will move towards the front, facing the user.
public ref class FaceUser : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/FaceUser")]
public class FaceUser : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/FaceUser")>]
type FaceUser = class
inherit MonoBehaviour
Public Class FaceUser
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourFaceUser
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
FaceUser() |
Methods
Disengage() | |
Engage() | |
Update() |