Editar

Compartilhar via


LoadAdditiveScene Class

Definition

When the button is selected, it triggers starting the specified scene.

public ref class LoadAdditiveScene : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/LoadAdditiveScene")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))]
public class LoadAdditiveScene : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/LoadAdditiveScene")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))>]
type LoadAdditiveScene = class
    inherit MonoBehaviour
Public Class LoadAdditiveScene
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
LoadAdditiveScene
Attributes
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute

Constructors

LoadAdditiveScene()

Fields

lastSceneLoaded

Methods

LoadScene()
LoadScene(String)

Applies to