ElasticsManager.InitializeElastics(Transform) Method
Definition
Important
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Initialize elastics system with the given host transform. Caches a reference to the host transform to be able to keep updating elastics after manipulation.
public:
void InitializeElastics(UnityEngine::Transform ^ elasticsTransform);
public void InitializeElastics (UnityEngine.Transform elasticsTransform);
member this.InitializeElastics : UnityEngine.Transform -> unit
Public Sub InitializeElastics (elasticsTransform As Transform)
Parameters
- elasticsTransform
- UnityEngine.Transform
host transform the elastics are applied to.