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public ref class BaseHandVisualizer : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandJointHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandMeshHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandVisualizer, Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/Core/BaseHandVisualizer")]
public class BaseHandVisualizer : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandMeshHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandVisualizer, Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Core/BaseHandVisualizer")>]
type BaseHandVisualizer = class
inherit MonoBehaviour
interface IMixedRealityHandVisualizer
interface IMixedRealityControllerVisualizer
interface IMixedRealitySourceStateHandler
interface IEventSystemHandler
interface IMixedRealityHandJointHandler
interface IMixedRealityHandMeshHandler
Public Class BaseHandVisualizer
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityHandJointHandler, IMixedRealityHandMeshHandler, IMixedRealityHandVisualizer, IMixedRealitySourceStateHandler