ColliderNearInteractionTouchable Class
Definition
Important
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Caution
Use BaseNearIntearctionTouchable instead of ColliderNearInteractionTouchable
Obsolete base class for all touchables using colliders. Use BaseNearInteractionTouchable instead.
public ref class ColliderNearInteractionTouchable abstract : Microsoft::MixedReality::Toolkit::Input::BaseNearInteractionTouchable
[System.Obsolete("Use BaseNearIntearctionTouchable instead of ColliderNearInteractionTouchable", true)]
[UnityEngine.RequireComponent(typeof(UnityEngine.Collider))]
public abstract class ColliderNearInteractionTouchable : Microsoft.MixedReality.Toolkit.Input.BaseNearInteractionTouchable
[<System.Obsolete("Use BaseNearIntearctionTouchable instead of ColliderNearInteractionTouchable", true)>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.Collider))>]
type ColliderNearInteractionTouchable = class
inherit BaseNearInteractionTouchable
Public MustInherit Class ColliderNearInteractionTouchable
Inherits BaseNearInteractionTouchable
- Inheritance
- Attributes
-
ObsoleteAttribute UnityEngine.RequireComponentAttribute
Constructors
ColliderNearInteractionTouchable() |
Fields
debounceThreshold | (Inherited from BaseNearInteractionTouchable) |
eventsToReceive | (Inherited from BaseNearInteractionTouchable) |
Properties
ColliderEnabled | |
DebounceThreshold |
Distance in front of the surface at which you will receive a touch completed event. (Inherited from BaseNearInteractionTouchable) |
EventsToReceive |
The type of event to receive. (Inherited from BaseNearInteractionTouchable) |
TouchableCollider |
Methods
DistanceToTouchable(Vector3, Vector3) | (Inherited from BaseNearInteractionTouchable) |
OnValidate() |